by Zenon » Thu Sep 28, 2023 6:05 pm
TheRailgunner wrote: ↑Wed Aug 11, 2021 8:09 pm
Zenon wrote:Been somewhat obsessed this past month with The Caretaker's music, especially 'Everywhere at the End of Time' and a bunch of fan made derivatives.
It got me wondering.. What would it look like to bring the concept of Dementia to Doom somehow (certainly not in a joking manner).
Would it be in the form of a mapset of some sort, where the levels are familiar, but at the same time, eerily unfamiliar at the same time?
Perhaps a gameplay mod where the inner workings of Doomguy's mind slowly begin to deteriorate?
Will we be Knee Deep at the End of Time?
Everywhere at the End of Hell?
Who knows? Who can remember? Who are you people?
I actually just got off of a Caretaker kick (I had to take a break after Stage 2 because Everywhere at the End of Time was breaking my brain too hard - it got stuck in my head). I feel like both of those concepts could work - starting with a mostly-correct version of Knee Deep that gets progressively more corrupt, with more well-known paths and secrets being shifted to unfamiliar locations or being removed entirely (might even have Phobos Anomaly be entirely empty and noticeably different from the get-go) and textures that become increasingly unrecognizable. As far as gameplay aspect is concerned, that is also achievable - having weapons change in appearance and function more and more as the player progresses, sometimes ceasing to function at all from time to time. His mugshot can become increasingly hazy and featureless, a flesh-colored smear in the center of the status bar, topped with the bare outline of what was once clearly defined as hair.
We could also have the monsters change as well, eventually becoming blurry and far removed from their normal counterparts, disappearing and reappearing in strange locations at random or unpredictable times. By the end of it all, the levels could be nothing like anything seen in Ultimate Doom, the weapons, items, and monsters becoming a discordant assault on Doomguy's failing mind as health pickups become less effective, the player's movement becomes sluggish, and doors and lifts cease to function before giving way to a final, blankly bleak level. Maybe at the end, he'll enjoy one last moment of clarity at full-speed, with one last shot at killing the demons he's lost all recollection of before fading into total, eternal peace.
I don't suppose you're up for a collaboration?
Crap, I never saw your reply until now and never got back to you.
Have you seen "The thing that you cannot defeat"? Amazing wad
[quote=TheRailgunner post_id=1197152 time=1628734179 user_id=8695]
[quote="Zenon"]Been somewhat obsessed this past month with The Caretaker's music, especially 'Everywhere at the End of Time' and a bunch of fan made derivatives.
It got me wondering.. What would it look like to bring the concept of Dementia to Doom somehow (certainly not in a joking manner).
Would it be in the form of a mapset of some sort, where the levels are familiar, but at the same time, eerily unfamiliar at the same time?
Perhaps a gameplay mod where the inner workings of Doomguy's mind slowly begin to deteriorate?
Will we be Knee Deep at the End of Time?
Everywhere at the End of Hell?
Who knows? Who can remember? Who are you people?[/quote]
I actually just got off of a Caretaker kick (I had to take a break after Stage 2 because Everywhere at the End of Time was breaking my brain too hard - it got stuck in my head). I feel like both of those concepts could work - starting with a mostly-correct version of Knee Deep that gets progressively more corrupt, with more well-known paths and secrets being shifted to unfamiliar locations or being removed entirely (might even have Phobos Anomaly be entirely empty and noticeably different from the get-go) and textures that become increasingly unrecognizable. As far as gameplay aspect is concerned, that is also achievable - having weapons change in appearance and function more and more as the player progresses, sometimes ceasing to function at all from time to time. His mugshot can become increasingly hazy and featureless, a flesh-colored smear in the center of the status bar, topped with the bare outline of what was once clearly defined as hair.
We could also have the monsters change as well, eventually becoming blurry and far removed from their normal counterparts, disappearing and reappearing in strange locations at random or unpredictable times. By the end of it all, the levels could be nothing like anything seen in Ultimate Doom, the weapons, items, and monsters becoming a discordant assault on Doomguy's failing mind as health pickups become less effective, the player's movement becomes sluggish, and doors and lifts cease to function before giving way to a final, blankly bleak level. Maybe at the end, he'll enjoy one last moment of clarity at full-speed, with one last shot at killing the demons he's lost all recollection of before fading into total, eternal peace.
I don't suppose you're up for a collaboration?
[/quote]
Crap, I never saw your reply until now and never got back to you.
Have you seen "The thing that you cannot defeat"? Amazing wad