[SPRITES] Spriting Carnival!!

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Expand view Topic review: [SPRITES] Spriting Carnival!!

Re: [SPRITES] Spriting Carnival!!

by MarlboroMike2100 » Tue Apr 09, 2024 8:54 am

Some random lighting I was goofing off with.
Attachments
492024Lights.png
492024Lights.png (29.12 KiB) Viewed 262 times

Re: [SPRITES] Spriting Carnival!!

by MarlboroMike2100 » Fri Apr 05, 2024 4:35 am

Finally decided to inject myself into my little arsenal of spites so far... Plus who knows, might be fun to kick me about a bit.
https://i.postimg.cc/rsCbzcrm/2024-MMhimself.png

Re: [SPRITES] Spriting Carnival!!

by The Philosopher » Thu Apr 04, 2024 5:06 pm

Simple edit on the KDiZD Grenade Launcher to make it look less assymetrical

Re: [SPRITES] Spriting Carnival!!

by -- Alexei -- » Thu Apr 04, 2024 2:51 pm

Worked on a pickup sprite for the unmaker that I made a long time ago, it uses the doom palette and has 2 versions, one with a handle and one without it

Fits best with zrrion's sprites

download/file.php?mode=view&id=45545

download/file.php?mode=view&id=45544

I hope I didn't mess anything up with the attachments, have fun!
Attachments
UMKSA0.png
UMKSA0.png (1.33 KiB) Viewed 490 times
UMKSA0.png
UMKSA0.png (1.32 KiB) Viewed 490 times

Re: [SPRITES] Spriting Carnival!!

by ChopBlock223 » Sat Mar 30, 2024 4:33 pm

Very cool, though I believe that the model you're using is based on a later commercial rifle judging by the M16A2 style rear sight.

Re: [SPRITES] Spriting Carnival!!

by VriskaSerket » Mon Mar 25, 2024 10:27 am

Finally after many months I have a PC again, I'm continuing work where I left off.
So here's progress on the AR-10 in all it's waffle magazine glory. Needs the muzzleflash frames and charging handle animation and it's done.

Re: [SPRITES] Spriting Carnival!!

by peewee_RotA » Fri Mar 22, 2024 2:24 pm

Robes from heretic evil wizard

Sprite
robes2.png
robes2.png (498 Bytes) Viewed 339 times
Inventory Icon
robes.png
robes.png (1.04 KiB) Viewed 339 times
Feel free to remix and use

Re: [SPRITES] Spriting Carnival!!

by xenoxols » Tue Mar 19, 2024 7:00 pm


Some space nazis made from ROTT's prototype stuff and WSJ guard.

Re: [SPRITES] Spriting Carnival!!

by The Philosopher » Mon Mar 11, 2024 4:24 pm

Simple edit on the ROTT MP40, i wanted it to look like the FNA-B 43

Re: [SPRITES] Spriting Carnival!!

by Tsran908 » Wed Mar 06, 2024 7:19 am


credit to go:id Software,Xim,scalliano,high councilor,Mr. Freeze

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 7:50 pm

D64 chaingun doom classic style. This one was so easy that its probably already been done better as well but here you go anyway.
d64chaingun.png
d64chaingun.png (11.49 KiB) Viewed 1385 times

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 7:10 pm

So since I just tried my hand at an Doom classic Unamker here's an attempt at a doom classic dual bladed chainsaw from doom 64.
I'm sure someone's already done a better one, but I haven't seen it.
d64chainsaw.png
d64chainsaw.png (17.85 KiB) Viewed 1394 times

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 1:00 pm

The top row of demons in that gif look like they are nodding and saying "okay okay okay" over and over.

Re: [SPRITES] Spriting Carnival!!

by bimshwel » Sun Mar 03, 2024 7:40 pm

I am glad to know that, for now, the robot isn't capable of finishing the job, though I can see it is getting closer.
Image
gosh I only just now realized that hovertank 3d and catacomb 3d are separate games. I saw essentially the same demon in screenshots for both and my mind must have merged them. It seems that Catacomb introduced textures on the walls as well as the ubiquitous first person view attack hand(s).
Image
and apparently the hovertank demon's walk frames 3 and 4 aren't 100% mirrored from 1 and 2 though they are closer than the Jaguar wolfenstein bosses which try and mirror walk frames.

Re: [SPRITES] Spriting Carnival!!

by Ringman » Sat Mar 02, 2024 11:12 am

Back from the dead for a brief moment. Been playing way too much with Stable Diffusion. I've been attempting to make HD sprites of some things. SD is capable of doing the job but it takes quite a bit of work to get what you want out of it. Unfortunately the size limitations here don't allow me to show the full quality, but it's pretty impressive
Here's the hovertank3d monster
htank_monster_sm.jpg
Here he is animated walking
htank_monster_sm.gif
htank_monster_sm.gif (31.97 KiB) Viewed 1688 times
And I tried playing around with rise of the triad sprites too. I tried Loreli Ni, and because of the chunky kind of disproportionate nature of her sprite she came out kind of ... curvy. Warning! below is a curvy woman in tight leather pants a tank top and cowboy boots. I am not responsible for what affect viewing this image may have on you. You have been warned.
Spoiler:
Consistency and hands/feet are well known problems, but there are others. It's definitely possible to do a whole sprite sheet this way but it requires lots of editing and re-editing and patience. Furthermore as the resolution goes up, the missing frames in the animations tend to become more apparent. There are tools for filling in the missing frames, but these can cause some really weird artifacts. Either way its all really neat stuff and fun to play with.

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