by Rachael » Fri Feb 15, 2019 1:25 pm
Officially, XP support is alive and well, but only in 32-bit versions of GZDoom.
64-bit XP is incredibly rare so the decision was made not to directly support it - but that can still run the 32-bit version of GZDoom anyhow. That decision came sometime after 3.0.0 but before 3.4.0.
To figure out which versions had 64-bit XP support it would be necessary to get a PE image analyzer that can read the kernel version minimum setting, or learn its offset and use a hex editor to find it.
(edit: according to
this commit that happened before 3.3.0's release, so 3.2.x were the final versions to have 64-bit XP support)
Officially, XP support is alive and well, but only in 32-bit versions of GZDoom.
64-bit XP is incredibly rare so the decision was made not to directly support it - but that can still run the 32-bit version of GZDoom anyhow. That decision came sometime after 3.0.0 but before 3.4.0.
To figure out which versions had 64-bit XP support it would be necessary to get a PE image analyzer that can read the kernel version minimum setting, or learn its offset and use a hex editor to find it.
(edit: according to [url=https://github.com/coelckers/gzdoom/commit/4c4f8288a48d2ac0deea935c86140078ac7a78c4#diff-af3b638bc2a3e6c650974192a53c7291]this commit[/url] that happened before 3.3.0's release, so 3.2.x were the final versions to have 64-bit XP support)