savegame management

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Re: savegame management

by RicardoLuis0 » Mon Jan 21, 2019 12:30 pm

I use ZDL with the -savedir command line parameter, using a different directory for each profile.

Re: savegame management

by akidd » Mon Jan 21, 2019 11:48 am

well I don't do that.. and I do try to remember to add something to the savegame name. But as I said, I have 100s of maps/mods. I have 97 save files currently. I don't always play maps/mods sequentially. So I don't think it is "saving them correctly". Why not simply have Zdoom do it - or at least the option for those of us who don't care about controlling minutiae and just want to play.

Re: savegame management

by ramon.dexter » Mon Jan 21, 2019 9:59 am

And what about just naming your savegames correctly? Dont just leave the stock save name, but change it according to wads, or somwthing like that. It wont solve ypur problem with the saves right now, but it can help you in the future.

Im just used to have control over things, rather than hitting enter without even knowing what Im doing.

savegame management

by akidd » Mon Jan 21, 2019 9:48 am

I have a buzzilion maps/wads/mods. It don't know of any effort to manage savegames beyond the original Doom implementation.

How about Zdoom adding a per-wad save system? Maybe using multiple mods make this difficult - perhaps a "per session" save? I currently have 97 save files and they are for many many different wads.

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