by TDRR » Tue Jan 08, 2019 3:54 pm
chowbar wrote:Actually TDRR, it's funny you mention an Intel HD 4000, cause that's exactly what I have on my current laptop. And while it ain't perfect, I'll agree that it seems to support 3.7.1 fine as long as there's not too many dynamic lights.
I prob phrased it wrong, but by bells and whistles, I was wondering if a UHD 620 would be sufficient supporting GZDoom with more intensive gameplay mods and on larger maps. But by your word, that seems pretty unlikely.
I agree with you that Doom doesn't need a lot to look good in GZDoom. Really all I use are lights and brightmaps and I don't see myself using all of GZDoom's effects ever.
Then you can probably run some of the complex maps well, if you enable additive lights (gl_lights_additive 1) you get a performance boost, r_scalefactor (or vid_scalefactor?) to 0.5 also makes the game slightly blurrier but it's worth the framerate boost.
Of course i still recommend GZDoom 1.8.6 because it's leaps and bounds faster than later GZDoom versions at the cost of way less modding features. Most maps are fine though.
If you want gameplay mods that work with GZDoom 1.8.6 there's: D4T, Brutal Doom and Project Brutality (2.03 only), Complex Doom, Counter Strike Doom: Martian Offensive (great mod), omgwpns, Xaser's Parkour and literally every single mod made by me (If you want i can too make a list of those)
[quote="chowbar"]Actually TDRR, it's funny you mention an Intel HD 4000, cause that's exactly what I have on my current laptop. And while it ain't perfect, I'll agree that it seems to support 3.7.1 fine as long as there's not too many dynamic lights.
I prob phrased it wrong, but by bells and whistles, I was wondering if a UHD 620 would be sufficient supporting GZDoom with more intensive gameplay mods and on larger maps. But by your word, that seems pretty unlikely.
I agree with you that Doom doesn't need a lot to look good in GZDoom. Really all I use are lights and brightmaps and I don't see myself using all of GZDoom's effects ever.[/quote]
Then you can probably run some of the complex maps well, if you enable additive lights (gl_lights_additive 1) you get a performance boost, r_scalefactor (or vid_scalefactor?) to 0.5 also makes the game slightly blurrier but it's worth the framerate boost.
Of course i still recommend GZDoom 1.8.6 because it's leaps and bounds faster than later GZDoom versions at the cost of way less modding features. Most maps are fine though.
If you want gameplay mods that work with GZDoom 1.8.6 there's: D4T, Brutal Doom and Project Brutality (2.03 only), Complex Doom, Counter Strike Doom: Martian Offensive (great mod), omgwpns, Xaser's Parkour and literally every single mod made by me (If you want i can too make a list of those)