by TDRR » Tue Jan 08, 2019 8:50 pm
I suppose i can replace mscinlines.h, gccinlines.h, asm_ia32/a.asm, r_things.cpp, r_segs.cpp and r_draw.cpp with their GLOOME counterparts, force the OpenAL backend and not include FMOD, remove/replace the OPL player, edit gzdoom.pk3 and remove sprites and sounds as needed and i'm good to go right?
I know it's not that simple but the basic process is that i think. Thanks Kinsie! I will try compiling GLOOME with VC2012 and see if it works before doing this.
I suppose i can replace mscinlines.h, gccinlines.h, asm_ia32/a.asm, r_things.cpp, r_segs.cpp and r_draw.cpp with their GLOOME counterparts, force the OpenAL backend and not include FMOD, remove/replace the OPL player, edit gzdoom.pk3 and remove sprites and sounds as needed and i'm good to go right?
I know it's not that simple but the basic process is that i think. Thanks Kinsie! I will try compiling GLOOME with VC2012 and see if it works before doing this.