Graf Zahl wrote:May I ask why?
I can understand that sometimes money may be a bit tight to buy new hardware but the survey we ran last year showed that all those low end systems barely make up 3% of the available market. On Steam their market share is far less than 1%.
If you want to do a standalone release you really won't get much out of this - in this scenario it is far, far more important to offer the ones with good systems the best experience, particularly if you want to do something commercial, because these people do have money - the ones with low end systems are unlikely to - there's reasons after all why they still run old computers - and most of the time they are money related.
Because i am too using low end systems
(A PC with a decent CPU but trash GPU and a laptop with a little bit decent GPU but a complete trash CPU) How (and why) would i make a game that me and 95% of my friends can't run decently?
I'm also going to put attention into the graphics and stuff, because yes i know a massive amount of people have these computers.
(and the graphic effects you can achieve with GLOOME are extremely cheap on hardware and still look fairly good, maybe partly emulating some Source engine game)
Unfortunately that's not the case around here in Venezuela, things have been going a bit lighter for us but we still can't afford these modern-day computers, i definitely plan on doing more games but without more money to get a semi-decent computer i can't.
The most powerful computer of all my friends is literally from 2012 when stuff wasn't that bad around here, if i made my game with GZDoom 3.6.0 he would be basically the only one who could run this game around here, and that's no good.
However nothing is really stopping me from just including GZDoom 3.6.0 as an option in the launcher or even somewhere else, i can test it at around 25fps with all the stuff i have currently put in so it's good enough for testing how it looks.
I know GZDoom has pretty much stopped caring for low-end hardware (and for good reason) but when there's no other option i have to take the only way out, i don't like it either but it's about as far as i can go. (literally 95% of the features from current GZDoom i'm using in my game are render stuff, and that 95% is just the spotlight and new model dynamic lightning which i will sorely miss and instead have to cope with these flat-looking models)
But whatever, i just came to ask this:
I'm still wondering, is there really a limitation that makes it not possible to support over 8 players? I'm doing a multiplayer-focused standalone game using the GZDoom engine but i think that 8 players really isn't enough. 16 would be perfect and 32 would maybe be too much but still nice to have support for it.