by 3saster » Thu Jun 06, 2019 12:43 pm
After being disappointing with E1M8b, I have to say I was pleasantly surprised with SIGIL. I thought it was pretty good! Nice visuals, neat level ideas, cool combat. Good use of the Doom 1 monsters too, Romero really got a lot of mileage out of its limited bestiary. It also does a good job of being a natural progression of "Thy Flesh Consumed", IMO.
That being said, I'm not sure this deserves a Cacoward. It will 100% win one anyway, the same way E1M8b did despite being not great IMO, but I think it's quite inferior to No Rest for the Living. IMO that release really did deserve a Cacoward, that WAD really is excellent.
Glad I never had any issues with the Baphomet eyes personally, but they are certainly something that should be fixed. Some of the eyes are kind of hard to spot though, and progression on some of the maps is a bit weird, though generally okay IMO. Some Baron placement is "doors with health", and shotgunning them can be extremely tedious. Some of the cyberdemons are placed in such a way that they are extremely hard to kill if going for UV-Max. I'm not even sure there is enough ammo on E5M9 to max it.
Nems wrote:UV definitely wasn't meant for most first time players, I think. The enemy encounters and item placement in UV seem to operate on the assumption that the player has played Sigil on lower difficulties first and has knowledge of the map layouts prior to jumping into UV.
I really don't know why people found the WAD so hard. I did UV saveless pistol-starts the first time through, and I didn't really have too much difficulty. A couple levels are a little tight on ammo, but if you accept that you don't need to kill every monster and skip some of the barons/cybers, it's really not that bad.
After being disappointing with E1M8b, I have to say I was pleasantly surprised with SIGIL. I thought it was pretty good! Nice visuals, neat level ideas, cool combat. Good use of the Doom 1 monsters too, Romero really got a lot of mileage out of its limited bestiary. It also does a good job of being a natural progression of "Thy Flesh Consumed", IMO.
That being said, I'm not sure this deserves a Cacoward. It will 100% win one anyway, the same way E1M8b did despite being not great IMO, but I think it's quite inferior to No Rest for the Living. IMO that release really did deserve a Cacoward, that WAD really is excellent.
Glad I never had any issues with the Baphomet eyes personally, but they are certainly something that should be fixed. Some of the eyes are kind of hard to spot though, and progression on some of the maps is a bit weird, though generally okay IMO. Some Baron placement is "doors with health", and shotgunning them can be extremely tedious. Some of the cyberdemons are placed in such a way that they are extremely hard to kill if going for UV-Max. I'm not even sure there is enough ammo on E5M9 to max it.
[quote="Nems"]UV definitely wasn't meant for most first time players, I think. The enemy encounters and item placement in UV seem to operate on the assumption that the player has played Sigil on lower difficulties first and has knowledge of the map layouts prior to jumping into UV.[/quote]
I really don't know why people found the WAD so hard. I did UV saveless pistol-starts the first time through, and I didn't really have too much difficulty. A couple levels are a little tight on ammo, but if you accept that you don't need to kill every monster and skip some of the barons/cybers, it's really not that bad.