by Enjay » Sat Aug 11, 2018 8:44 am
I thought I'd read somewhere that the issue with large models disappearing if the sector that the actor is in isn't in the field of view had been addressed somehow. However, I was just messing around with a model - a railway carriage - and it kept vanishing as I looked away from the sector it was sitting in.
Obviously, a railway carriage is a long, thin structure, so it needs to be placed carefully with appropriate steps taken to ensure it doesn't vanish in the way that this one was doing. I know how to do that, so if it still needs to be done the traditional way (ensuring the containing sector is always in view when the model should be - even if it involves chopping up the sector into little bits and placing it strategically around the model), that's fine, I can do it. I just had this strange feeling that this should no longer be an issue. Dunno why.
Did I imagine it, of has this been addressed somehow on the engine side? If it has been addressed, I'll raise a bug report with an appropriate example. If it hasn't, then so be it; things are working as they should be.
I thought I'd read somewhere that the issue with large models disappearing if the sector that the actor is in isn't in the field of view had been addressed somehow. However, I was just messing around with a model - a railway carriage - and it kept vanishing as I looked away from the sector it was sitting in.
Obviously, a railway carriage is a long, thin structure, so it needs to be placed carefully with appropriate steps taken to ensure it doesn't vanish in the way that this one was doing. I know how to do that, so if it still needs to be done the traditional way (ensuring the containing sector is always in view when the model should be - even if it involves chopping up the sector into little bits and placing it strategically around the model), that's fine, I can do it. I just had this strange feeling that this should no longer be an issue. Dunno why.
Did I imagine it, of has this been addressed somehow on the engine side? If it has been addressed, I'll raise a bug report with an appropriate example. If it hasn't, then so be it; things are working as they should be.