The official "ZDoom on Mac OS X" thread.

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Expand view Topic review: The official "ZDoom on Mac OS X" thread.

Re: The official "ZDoom on Mac OS X" thread.

by GamaG27 » Mon Dec 20, 2021 2:03 pm

forget about it too complicated just use SSGL

https://github.com/FreaKzero/ssgl-doom-launcher

Re: The official "ZDoom on Mac OS X" thread.

by GamaG27 » Sun Dec 19, 2021 11:01 am

so... i went around to find a mod loader for macOS didn't find anything other than zdl 2.3.3.2-mac i couldn't get it to work, i mess around for a bit tried automator (it only loads one mod at a time ) and that leds me to my latest experiment load gzdoom and zdl throu crossover and it works !.. kinda.

openGL says fatal error

vulkan loads but doesn’t open maps

softpoly opens and loads maps but some textures look weird

Thoughts ??

Re: The official "ZDoom on Mac OS X" thread.

by InsanityBringer » Sat Jun 19, 2021 8:56 am

I believe printz is still working on Eureka and if it didn't have macos support initially, it does now. No idea what the build status of it is, though.

Re: The official "ZDoom on Mac OS X" thread.

by Doug82 » Sat Jun 19, 2021 12:21 am

Hopefully this is the correct place to ask, but is Slade the only option for making Doom maps on OS X? I have tried to google but everything else seems to be PC only.

Re: The official "ZDoom on Mac OS X" thread.

by wildweasel » Mon Nov 18, 2019 9:04 am

Why do people enter a thread about making ZDoom work on the Mac, solely to badmouth the Mac, with no other contribution whatsoever? I mean, think what you want about the platform and its company, but people come here for help, not off topic ranting and raving.

Re: The official "ZDoom on Mac OS X" thread.

by Darkcrafter » Sun Nov 17, 2019 6:39 pm

I heard from my fellow musicians that mac allows lesser latencies in real-time audio performance, thus it sometimes works better for music tracking and recording. To me all the other pros don't exist, it's a company that has the worst consumerism development and spreading as their only mission.

Re: The official "ZDoom on Mac OS X" thread.

by Graf Zahl » Tue Jul 31, 2018 12:12 pm

I doubt that very much. Most games are built on third party engines, not directly on the 3D APIs. In addition those low level APIs like Metal, Vulkan or DX12 are notoriously hard to program and wll definitely overwhelm many developers.

And this iOS first is purely an American thing. These people only see the numbers from their home market and essentially leave the rest of the world to foreign producers. It will just be too bad if eventually those foreign producers overtake them and define what needs to be done to be successful.

Re: The official "ZDoom on Mac OS X" thread.

by Cacodemon345 » Tue Jul 31, 2018 8:01 am

Graf Zahl wrote:Deprecating is not removing.
I didn't say that OpenGL was removed.

Anyways, I am not sure if the removal of OpenGL will be good for Apple or not. Taking a look at it from another angle, it might just help Apple to take over Android as the best apps and games come to iOS first.

Re: The official "ZDoom on Mac OS X" thread.

by Rachael » Tue Jul 31, 2018 5:41 am

I really wish Steve Jobs were still around. He would not let ANY of this stand - especially after all the time and effort to make Macintosh actually a part of the PC ecosystem at large, what with Tim Cook undermining it and trying to undo all of that effort.

Re: The official "ZDoom on Mac OS X" thread.

by Graf Zahl » Tue Jul 31, 2018 5:39 am

Deprecating is not removing. And yes, they already deprecated it on iOS too.

Re: The official "ZDoom on Mac OS X" thread.

by Cacodemon345 » Tue Jul 31, 2018 5:25 am

I don't think Apple is going to wait. I mean, I already heard reports from Apple deprecating OpenGL on iOS too. What they simply want is that people must use Metal. The OpenGL support will be left to rot in iOS, or in other words, no more work would be done on it. This is going to backfire on Apple.

Re: The official "ZDoom on Mac OS X" thread.

by Graf Zahl » Mon Jul 30, 2018 11:48 pm

Cacodemon345 wrote:but from what I am hearing, that's the place where OpenGL is needed more.
Yes, that's true. OpenGL is used in a lot of long-living graphics software. And a lot of this is so complex that it's never going to be rewritten for another API.
There's a reason why Microsoft even in its worst years under Ballmer never messed around with its OpenGL support. They know very well that it is needed.

Cacodemon345 wrote: I will just wait until the day when people stop using Macs at work. Rewriting shit for Metal isn't useful.
The really sad thing is that true Apple users would still choose the worst Mac over any Windows or Linux system. They wouldn't even CONSIDER those usable computers. I know a few of that kind myself. Some quote I once heard from a former colleague: "Yeah it sucks that Apple removed the USB port. But what can I do? I'd have to buy some inferior shit otherwise."

Nevertheless, I really get the feeling from Apple that they do not care about Macs. The real deciding factor for dropping OpenGL will probably be the available iOS apps that still use OpenGL. Once that drops to "acceptable" numbers they'll toss it out.

Re: The official "ZDoom on Mac OS X" thread.

by Cacodemon345 » Mon Jul 30, 2018 11:22 pm

An overclocked ARM processor won't see much use in laptops. Chances are, it may see it's use on desktops, but I doubt it will happen in Apple's case judging by their past history of selling underpowered Macs. The Macs are mostly also used from work, but from what I am hearing, that's the place where OpenGL is needed more. I will just wait until the day when people stop using Macs at work. Rewriting shit for Metal isn't useful.

Re: The official "ZDoom on Mac OS X" thread.

by Graf Zahl » Mon Jul 30, 2018 7:22 am

Rachael wrote:I agree there, but unfortunately Apple is never going to lose its core users. The Macs we have today are the most powerful they will ever be for the next 5-10 years, possibly longer, until either they decide to move to a CISC processor type once more, or the ARM processors become so overclocked that the performance difference finally becomes negligible. It's going to be interesting to see where this goes, none the less.

But I will say this - before the transition to NeXTSTEP and Intel processors, Apple was in the dump and nearly bankrupt. Let's see if Tim Cook learns his lesson before that happens again.
Until now it's all rumors and most from sources I'd call fishy at best. Reading Apple magazines makes it clear that their journalists have no clue what really goes on and they, just like Tim Cook, see Apple as a distinct product category that does not obey common laws of economy.
But I also see another side. Most of the times when there's user comments to Apple related articles it was from people that are 100% convinced about Apple's superiority and/or really get defensive about their great Apple products, but recently I have noticed a shift to sarcastic remarks and announcements to "switch", all in all strongly hinting at some widespread frustration among power users.
Connecting the dots I'd say there's some disaster in the making with nobody realizing that they are running full steam ahead into a concrete wall.
Apple's biggest problem is that everybody involved - management, journalists and entrenched users are denying that there is a problem in need of getting addressed.
Rachael wrote:My opinion (please don't take this as fact, it's speculation) - I think Apple's primary motivation to move to ARM processors is to decrease Mac OS piracy. That's like washing out the baby with the bath water - a good way to ensure no one will use something is make it as unappealing as possible! Smart forward thinking there, Tim Cook!

Nah. Yes, sure, piracy exists. But at what percentage? I don't know anybody running a Hackintosh because in general the Apple tax is not that high to make this worthwile.
Seriously, if they want to combat piracy, the best way to do this is to offer a decent portfolio of supported systems, but that's clearly not on Apple's agenda.

Re: The official "ZDoom on Mac OS X" thread.

by Rachael » Mon Jul 30, 2018 7:01 am

I agree there, but unfortunately Apple is never going to lose its core users. The Macs we have today are the most powerful they will ever be for the next 5-10 years, possibly longer, until either they decide to move to a CISC processor type once more, or the ARM processors become so overclocked that the performance difference finally becomes negligible. It's going to be interesting to see where this goes, none the less.

But I will say this - before the transition to NeXTSTEP and Intel processors, Apple was in the dump and nearly bankrupt. Let's see if Tim Cook learns his lesson before that happens again.

My opinion (please don't take this as fact, it's speculation) - I think Apple's primary motivation to move to ARM processors is to decrease Mac OS piracy. That's like washing out the baby with the bath water - a good way to ensure no one will use something is make it as unappealing as possible! Smart forward thinking there, Tim Cook!

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