by outofbullets » Fri Jul 13, 2018 2:23 am
First of all, I'd like to thank all the people that still contribute to the development of Doom-related ports and mods. I couldn't have been happier to see that despite the passing time, there is still a lot of life in the game of my childhood.
Lately, I was able to get my hands on Oculus Go - an android-based standalone VR headset, featuring a chip that's quite capable. The experience is nowhere short of being great, as Oculus has really put together a captivating headset. One of the first games I've sideloaded was Doom for Gear VR - a port of prBoom made by drBeef a few years back. It feels like the essence of Doom, although it's very limited in it's capacity and for some reason, looks half as good as on a Google Cardboard paired with an average phone.
Seeing the tremendous progress done with GZDoom, which has been already tested with the tethered Oculus Rift and successfully built for Linux, I started to wonder, how far current ports are from running in VR on Android devices? Doom makes a thrilling experience in a 360 environment, and with the amounts of user-created content, it would definitely make a mark in the world of VR, especially in light of such capable headset as the Oculus Go.
Oculus is providing the SDK needed for such a transplant, and I'd be more than happy to volunteer to become the first beta-tester of such a feature
First of all, I'd like to thank all the people that still contribute to the development of Doom-related ports and mods. I couldn't have been happier to see that despite the passing time, there is still a lot of life in the game of my childhood.
Lately, I was able to get my hands on Oculus Go - an android-based standalone VR headset, featuring a chip that's quite capable. The experience is nowhere short of being great, as Oculus has really put together a captivating headset. One of the first games I've sideloaded was Doom for Gear VR - a port of prBoom made by drBeef a few years back. It feels like the essence of Doom, although it's very limited in it's capacity and for some reason, looks half as good as on a Google Cardboard paired with an average phone.
Seeing the tremendous progress done with GZDoom, which has been already tested with the tethered Oculus Rift and successfully built for Linux, I started to wonder, how far current ports are from running in VR on Android devices? Doom makes a thrilling experience in a 360 environment, and with the amounts of user-created content, it would definitely make a mark in the world of VR, especially in light of such capable headset as the Oculus Go.
Oculus is providing the SDK needed for such a transplant, and I'd be more than happy to volunteer to become the first beta-tester of such a feature ;)