by Kagur » Wed May 16, 2018 11:36 am
Hey everyone,
I attempted to test how I can achieve certain Dragon Ball Z style effects on Zdoom, that I have not seen in any mods up till now. I have tried searching and experimenting to get these effects but I think its time I ask here.
My inquiries are:
1, For the purpose of emphasizing light intensity with either brightmaps, GLDEFS or transparent glowing sprites, how can I add darkness as a GLDEF like color shade? The WraithVerge from Hexen has something akin to this, but I'm not able to get anything out of it because its hard coded and I'm uncertain if it would even display blended lighting emitted from objects within its field.
https://s9.postimg.cc/ahksvue9b/Darkness.png
2, How can I tell Gzdoom to invert colors of objects, background textures and the skybox without altering lighting (make all dark colors light and light colors dark, with and without any change in light intensity)?
https://s9.postimg.cc/5f3h1ln4v/Cell.png
3, What is the least memory intensive way of adding dark shaded streaks on any objects close to a perticular light emission source?
https://s9.postimg.cc/owy4hjzi7/Krillin.png
Hey everyone,
I attempted to test how I can achieve certain Dragon Ball Z style effects on Zdoom, that I have not seen in any mods up till now. I have tried searching and experimenting to get these effects but I think its time I ask here.
My inquiries are:
1, For the purpose of emphasizing light intensity with either brightmaps, GLDEFS or transparent glowing sprites, how can I add darkness as a GLDEF like color shade? The WraithVerge from Hexen has something akin to this, but I'm not able to get anything out of it because its hard coded and I'm uncertain if it would even display blended lighting emitted from objects within its field.
https://s9.postimg.cc/ahksvue9b/Darkness.png
2, How can I tell Gzdoom to invert colors of objects, background textures and the skybox without altering lighting (make all dark colors light and light colors dark, with and without any change in light intensity)?
https://s9.postimg.cc/5f3h1ln4v/Cell.png
3, What is the least memory intensive way of adding dark shaded streaks on any objects close to a perticular light emission source?
https://s9.postimg.cc/owy4hjzi7/Krillin.png