The problem is you continue to speculate how GZDoom works internally instead of answering two pretty simple questions.
Once again, 'Change rendering output' item does not replace anything.
Menus are protected from complete replacement.
This has nothing to do with the given option.
Special handling was added to support old mod specific menu implemented as complete replacement of
MENUDEF lump.
Unknown menu, which is mod specific most likely, is placed below all internal options.
There was a bug in the recent versions of GZDoom
including 3.2.5 which prevents this from functioning properly.
It's fixed in devbuilds and will be available in the next release.
I edited D64RTR
MENUDEF to use replaced Options menu and here is how it looks now.
The problem is you continue to speculate how GZDoom works internally instead of answering two pretty simple questions.
Once again, 'Change rendering output' item does not replace anything.
Menus are protected from complete replacement. [u]This has nothing to do with the given option.[/u]
Special handling was added to support old mod specific menu implemented as complete replacement of [b]MENUDEF[/b] lump.
Unknown menu, which is mod specific most likely, is placed below all internal options.
There was a bug in the recent versions of GZDoom [u]including 3.2.5[/u] which prevents this from functioning properly.
It's fixed in devbuilds and will be available in the next release.
I edited D64RTR [b]MENUDEF[/b] to use replaced Options menu and here is how it looks now.
[attachment=0]devbuild_mod_menu.png[/attachment]