Is there any way that a vanilla wad in gz could do this?

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Re: Is there any way that a vanilla wad in gz could do this?

by VGA » Tue Feb 27, 2018 4:28 pm

Even with compatibility set to vanilla there are surely ways to make sure a wad works properly only on doom2.exe and the ports that are demo-compatible with it. What is the point of the question?

Re: Is there any way that a vanilla wad in gz could do this?

by Graf Zahl » Mon Feb 26, 2018 7:31 am

That question is way too unspecific to answer.

Is there any way that a vanilla wad in gz could do this?

by invictius » Mon Feb 26, 2018 4:37 am

Say if something required a vanilla trick to end a level, is there any way zdoom without compatibility turned on (defaults) would make it unfinishable? (Apart from arvhvile or pain elemental bugs)

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