[SPRITES] Spriting Carnival!!

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Expand view Topic review: [SPRITES] Spriting Carnival!!

Re: [SPRITES] Spriting Carnival!!

by The Philosopher » Mon Mar 11, 2024 4:24 pm

Simple edit on the ROTT MP40, i wanted it to look like the FNA-B 43

Re: [SPRITES] Spriting Carnival!!

by Tsran908 » Wed Mar 06, 2024 7:19 am


credit to go:id Software,Xim,scalliano,high councilor,Mr. Freeze

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 7:50 pm

D64 chaingun doom classic style. This one was so easy that its probably already been done better as well but here you go anyway.
d64chaingun.png
d64chaingun.png (11.49 KiB) Viewed 847 times

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 7:10 pm

So since I just tried my hand at an Doom classic Unamker here's an attempt at a doom classic dual bladed chainsaw from doom 64.
I'm sure someone's already done a better one, but I haven't seen it.
d64chainsaw.png
d64chainsaw.png (17.85 KiB) Viewed 856 times

Re: [SPRITES] Spriting Carnival!!

by Ringman » Mon Mar 04, 2024 1:00 pm

The top row of demons in that gif look like they are nodding and saying "okay okay okay" over and over.

Re: [SPRITES] Spriting Carnival!!

by bimshwel » Sun Mar 03, 2024 7:40 pm

I am glad to know that, for now, the robot isn't capable of finishing the job, though I can see it is getting closer.
Image
gosh I only just now realized that hovertank 3d and catacomb 3d are separate games. I saw essentially the same demon in screenshots for both and my mind must have merged them. It seems that Catacomb introduced textures on the walls as well as the ubiquitous first person view attack hand(s).
Image
and apparently the hovertank demon's walk frames 3 and 4 aren't 100% mirrored from 1 and 2 though they are closer than the Jaguar wolfenstein bosses which try and mirror walk frames.

Re: [SPRITES] Spriting Carnival!!

by Ringman » Sat Mar 02, 2024 11:12 am

Back from the dead for a brief moment. Been playing way too much with Stable Diffusion. I've been attempting to make HD sprites of some things. SD is capable of doing the job but it takes quite a bit of work to get what you want out of it. Unfortunately the size limitations here don't allow me to show the full quality, but it's pretty impressive
Here's the hovertank3d monster
htank_monster_sm.jpg
Here he is animated walking
htank_monster_sm.gif
htank_monster_sm.gif (31.97 KiB) Viewed 1150 times
And I tried playing around with rise of the triad sprites too. I tried Loreli Ni, and because of the chunky kind of disproportionate nature of her sprite she came out kind of ... curvy. Warning! below is a curvy woman in tight leather pants a tank top and cowboy boots. I am not responsible for what affect viewing this image may have on you. You have been warned.
Spoiler:
Consistency and hands/feet are well known problems, but there are others. It's definitely possible to do a whole sprite sheet this way but it requires lots of editing and re-editing and patience. Furthermore as the resolution goes up, the missing frames in the animations tend to become more apparent. There are tools for filling in the missing frames, but these can cause some really weird artifacts. Either way its all really neat stuff and fun to play with.

Re: [SPRITES] Spriting Carnival!!

by Tsran908 » Thu Feb 29, 2024 4:11 am


credit to go:id Software,The Innocent Crew,Xim,Chain MailItsNatureToDie/David G,Project Brutality?

Re: [SPRITES] Spriting Carnival!!

by Tsran908 » Tue Feb 27, 2024 1:18 am


credit to go:id Software,Skelegant,Vader,Finalizer, HorrorMovieRei

Re: [SPRITES] Spriting Carnival!!

by The Baghdadi » Mon Feb 26, 2024 8:54 am

Thanks. I also put together this guy. I call him Info Doh.
Credits: Taito (Arkanoid: Returns/2000)
Attachments
INFODOH.gif
INFODOH.gif (18.64 KiB) Viewed 1459 times

Re: [SPRITES] Spriting Carnival!!

by FPV » Sun Feb 25, 2024 2:59 pm

Well done!

Re: [SPRITES] Spriting Carnival!!

by The Baghdadi » Sun Feb 25, 2024 11:27 am

Meet the "Doh bot" a new enemy I cobbled together for a project of mine.

Credits: Rouge Entertainment(Strife Templar), Taito(Doh from Arkanoid: Doh it Again)
Attachments
DohBotShoot.gif
DohBotShoot.gif (9.75 KiB) Viewed 1508 times
DohBotWalk.gif
DohBotWalk.gif (9.93 KiB) Viewed 1508 times

Re: [SPRITES] Spriting Carnival!!

by TheDoomedArchvile » Mon Feb 19, 2024 7:38 pm

Not sure if this has been done before, but I started working on removing demon bodies, starting with the Pain Elemental, to only leave limbs and other notable parts. (Mostly claws, horns, eyes, teeth, arms, legs, tails, etc.) Hopefully these can be useful for quick pulling parts from demons without needing to remove the body around the desired parts.
Feel free to use in whatever. ^_^

Re: [SPRITES] Spriting Carnival!!

by Tsran908 » Mon Feb 19, 2024 3:05 pm


credit to go:id Software, Midway,LittleWhiteMouse, Jimmy, Jimmy91, Logan McCloud, Zdude,Craneo

Re: [SPRITES] Spriting Carnival!!

by Dr_Cosmobyte » Sun Feb 18, 2024 12:53 pm

Image

So i discovered my mobile chess app had a "pixel" option for the pieces, so it crossed my mind to take a screenshot of the game and then re-draw them pixel by pixel.

The two pieces apart from the main cast are meant for Capablanca Chess (Chancellor and Archbishop, i had to create them from scratch since i don't have that option in my phone).

Use it as you like, as long as you credit the Lichess Mobile Chess game and me.

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