by taylorm7cl » Sat Aug 12, 2017 2:39 pm
Also, three other things. Two likely may not work.
1. I use Timidity++ for GUS emulation, but the problem is, it doesn't loop. It has maybe a second of dead air until the song starts so it causes the issue of not looping. I could use GZDoom's GUS emulation, but the issue with the native GUS emulation is that stuff sounds "short." Open hihats do not go through the whole note they're played for before cutting out. Second thing I can think of is that the title screen for native GUS emulation in GZDook is that on the Doom 2 title music, the synth (I believe) has the same issue for the open hihats so it sounds very off and awkward but it does loop. The last thing about this, is that in the song Message For The Archvile, the Taiko drum is different from the Xbox version in sound, but when played in Chocolate Doom with the Timidity++ configuration I use for GZDoom, the Taiko drum is the correct one to the Xbox version. Not sure about the issue there. Anyway to fix the GUS so instruments aren't short?
2. This is about music again. Whenever you die, is there anyway to have a music track restart from the beginning whenever you restart?
3. This likely isn't going to have an option, but: is there anyway to make the melt transition slower to match the Xbox version?
Someone besides me may know, I only know some basic stuff when it comes to GZDoom commands and such.
Also, three other things. Two likely may not work.
1. I use Timidity++ for GUS emulation, but the problem is, it doesn't loop. It has maybe a second of dead air until the song starts so it causes the issue of not looping. I could use GZDoom's GUS emulation, but the issue with the native GUS emulation is that stuff sounds "short." Open hihats do not go through the whole note they're played for before cutting out. Second thing I can think of is that the title screen for native GUS emulation in GZDook is that on the Doom 2 title music, the synth (I believe) has the same issue for the open hihats so it sounds very off and awkward but it does loop. The last thing about this, is that in the song Message For The Archvile, the Taiko drum is different from the Xbox version in sound, but when played in Chocolate Doom with the Timidity++ configuration I use for GZDoom, the Taiko drum is the correct one to the Xbox version. Not sure about the issue there. Anyway to fix the GUS so instruments aren't short?
2. This is about music again. Whenever you die, is there anyway to have a music track restart from the beginning whenever you restart?
3. This likely isn't going to have an option, but: is there anyway to make the melt transition slower to match the Xbox version?
Someone besides me may know, I only know some basic stuff when it comes to GZDoom commands and such.