Preferred control scheme

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Re: Preferred control scheme

by j7n » Sat Aug 12, 2017 9:03 pm

Hello forum. I'm a new member, and currently replaying Strife in GZDoom.

I'm right handed, but I use traditional arrow keys for movement because the key group is easy to locate by touch, and all the keys around it can too because they have distinct shapes. I was also puzzled by the cryptic E for use key. Before altfire was common, I repurposed right mouse button for jumping in every game. Moving/crouching and jumping can be done easier with separate hands. I can't recall which game had it as a standard.

arrows - movement
lmouse - fire
clickwheel - altfire
rmouse - jump
space - use
backspace - reload
shift - run
ctrl - crouch
leftbracket - inventory prev
rightbracket - inventory next
\ - inventory use

The pagination keys seem wasted in default configs. In other games I arrange more weapons around the numpad. I tend to remap weapons so that like guns are on the same keys.

del - weapon slot 1
ins - weapon slot 2
home - weapon slot 6
end - weapon slot 3
pgup - weapon slot 5
pgdn - weapon slot 4
kp0 - weapon slot 8

Crouch and jump is also uses for swimming down and up.

Re: Preferred control scheme

by Nash » Mon Jun 19, 2017 10:01 am

Vaecrius wrote:I really have no idea why anyone thought it was a good idea to separate these functions.
And to make matters even worse, with regards to swimming, +moveup respects the player's customized speed value, while +jump does not.

What this means is, you can cheat to surface for air faster by holding down Spacebar (or whatever you use for jumping). Definitely a design breaker in my book. :/

Re: Preferred control scheme

by Matt » Mon Jun 19, 2017 9:54 am

I have this in my autoexec.cfg, and bind these instead of the real functions:

Code: Select all

alias +jumpandmoveup "+jump; +moveup"
alias -jumpandmoveup "-jump; -moveup"
alias +crouchandmovedown "+crouch; +movedown"
alias -crouchandmovedown "-crouch; -movedown"
I really have no idea why anyone thought it was a good idea to separate these functions.


EDIT: Run: Ctrl on former, Ctrl or Z on latter, though back in the day I'd just crouch to reduce speed.

Re: Preferred control scheme

by AvzinElkein » Sun Jun 18, 2017 5:56 pm

Vaecrius wrote:Current:

e,d,s,f movement
lmouse fire
rmouse altfire
space jump
lshift crouch
v use
a drop weapon
q use item
r reload
n zoom
h,j,k,l user1-4


Before I needed right mouse for altfire (and before DECORATE mods with lots of custom items, etc. were a thing):

d,f left/right
lshift backwards
rmouse forwards
lmouse fire
clickwheel altfire
space jump
s crouch
v use

I liked this arrangement as it let me use my strongest two left fingers for strafing and freed up my ring finger for less immediate concerns, while my right hand would be dedicated to whatever was in front of me and the right/left extremes representing forward/backward had a good yin/yang duality to it. It just didn't make sense when I needed more keys (and my playing style slowed way down), though.
You forgot the Run and Swim/Fly Up/Down keys.

Re: Preferred control scheme

by Graf Zahl » Sat Jun 17, 2017 2:22 am

I use the number pad for movement, '-' on the number pad for jumping, left mouse button for shooting, right mouse button for 'use', middle mouse button for running.
Putting altfire on a primary mouse button sounds like a waste of perfectly good button, considering how few mods actually use it.

Re: Preferred control scheme

by Enjay » Sat Jun 17, 2017 2:11 am

wildweasel wrote:WASD, Space to jump, E to use...
Doh! That post suddenly made me realise why so many games have "E" set to "use"; it's right beside WASD. As a lefty who prefers the arrows for movement, it always struck me as weird and inconvenient that a single, small, not very special key miles away from the movement keys was being used. Image

Re: Preferred control scheme

by wildweasel » Fri Jun 16, 2017 7:33 pm

I'm very much a devotee to the original Half-Life's defaults: WASD, Space to jump, E to use, Control to crouch. It's certainly nowhere near as optimized as some configs I've seen, but it has that all-important virtue of requiring minimal futzing around in the Customize Controls menu (as most games have it as the default), and often being near whatever setting a game happens to be locked to if it doesn't have a Customize menu at all. (Though in the latter case, gamepads wind up being a better deal for me anyway.)

Re: Preferred control scheme

by AvzinElkein » Fri Jun 16, 2017 5:09 pm

Vaecrius wrote:Current:

e,d,s,f movement
lmouse fire
rmouse altfire
space jump
lshift crouch
v use
a drop weapon
q use item
r reload
n zoom
h,j,k,l user1-4


Before I needed right mouse for altfire (and before DECORATE mods with lots of custom items, etc. were a thing):

d,f left/right
lshift backwards
rmouse forwards
lmouse fire
clickwheel altfire
space jump
s crouch
v use

I liked this arrangement as it let me use my strongest two left fingers for strafing and freed up my ring finger for less immediate concerns, while my right hand would be dedicated to whatever was in front of me and the right/left extremes representing forward/backward had a good yin/yang duality to it. It just didn't make sense when I needed more keys, though.
Thanks; I'll try that.

Re: Preferred control scheme

by Matt » Fri Jun 16, 2017 5:06 pm

Current:

e,d,s,f movement
lmouse fire
rmouse altfire
space jump
lshift crouch
v use
a drop weapon
q use item
r reload
n zoom
h,j,k,l user1-4


Before I needed right mouse for altfire (and before DECORATE mods with lots of custom items, etc. were a thing):

d,f left/right
lshift backwards
rmouse forwards
lmouse fire
clickwheel altfire
space jump
s crouch
v use

I liked this arrangement as it let me use my strongest two left fingers for strafing and freed up my ring finger for less immediate concerns, while my right hand would be dedicated to whatever was in front of me and the right/left extremes representing forward/backward had a good yin/yang duality to it. It just didn't make sense when I needed more keys (and my playing style slowed way down), though.

Preferred control scheme

by AvzinElkein » Fri Jun 16, 2017 2:30 pm

I'm about to launch a new version of GZDoom, and I forgot what I used for my control scheme aside from "mouselook set to always on". What are your preferred control schemes that use mouse+keyboard?

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