Making voxels with Strip2Voxel & SLAB6

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Expand view Topic review: Making voxels with Strip2Voxel & SLAB6

Re: Making voxels with Strip2Voxel & SLAB6

by mxrtxn » Thu Mar 12, 2015 9:14 am

Dear friends

I am trying to create voxel the way showed in this thread instead of pixel by pixel which is VERY time consuming.

Nevertheless I have the following problems (I used the white pipe with the red cross of this thread to try to make the voxel):

- Can´t enter the x, y value separately (Should I write it in "particular" way in order to enter those values?):

Here´s a screeshot of the s2v that appears in my pc:

Image

Here´s another one, see how s2v automatically repeats the x value to the y value:

Image

Can anyone please let me know what am I doing wrong?
(UPDATE: PROBLEM SOLVED!)
I am working in a voxel pack but for another shooter of the nineties, below is a link:

Shadow Warrior Voxel Pack:

http://swforum05.proboards.com/thread/4 ... voxel-pack

Thanks


UPDATE: I finally figured out, I had to just use and horinzontal stripe instead of a vertical one!

Re: Making voxels with Strip2Voxel & SLAB6

by Dark-Assassin » Fri Apr 11, 2014 2:04 am

When it askes, type 1 and press enter. Then it will ask you for the RGB values 0-255 separately.

Re: Making voxels with Strip2Voxel & SLAB6

by torridgristle » Fri Apr 11, 2014 12:42 am

How do you change the transparent colour? I've tried FFFFFF, #FFFFFF, and even "white".

Re: Making voxels with Strip2Voxel & SLAB6

by PSTrooper » Thu Apr 10, 2014 4:51 pm

phi108 wrote:Here's 5 old Wolfenstein voxels from 2011 in a doomworld thread if anyone wants them, some of the colors may need adjusting:
These might come in handy later, here are 5 I made for Wolfenstein.
PSTWVoxs.wad
(Syringe is unused in game)
Screenshot_Doom_20140410_173621.jpg

Re: Making voxels with Strip2Voxel & SLAB6

by phi108 » Wed Apr 09, 2014 4:56 pm

Here's 5 old Wolfenstein voxels from 2011 in a doomworld thread if anyone wants them, some of the colors may need adjusting:

http://speedy.sh/NzxEr/WolfVoxs.zip
Image

and I also did a couple textures back then, a Startan, the one with pipes, and some rocky walls

Image

Re: Making voxels with Strip2Voxel & SLAB6

by amv2k9 » Wed Apr 09, 2014 2:09 pm

TheMightyHeracross wrote:You said to make a "voxel folder ," assuming they use .pk3. However, in case they prefer .wad like me, you should also mention the VX_START and VX_END markers.
Added.

Re: Making voxels with Strip2Voxel & SLAB6

by PSTrooper » Tue Apr 08, 2014 7:29 pm

Hitler's portrait.
Hitler.PNG

Re: Making voxels with Strip2Voxel & SLAB6

by Tribeam3rd » Tue Apr 08, 2014 6:45 pm

I too have made a voxel:
Spoiler:
Edit: I wanted to see what Dark Slayer's texture would look like in-game
Spoiler:
Edit2: Zdoom renders them with bounding cubes instead of normal cubes, so in slab6 you can view > render method > bounding cubes to get a better in-game look

Re: Making voxels with Strip2Voxel & SLAB6

by Dark-Assassin » Tue Apr 08, 2014 5:18 pm

Thanks.

I'll end my little show for now with a simple texture.
Spoiler:
WALL03_1.png
WALL03_1.png (3.81 KiB) Viewed 6909 times
And then a fairly complex one.
Spoiler:
DOOR2_4.png

Spoiler:

Re: Making voxels with Strip2Voxel & SLAB6

by Xeotroid » Tue Apr 08, 2014 3:26 pm

Awesome! I started working on a little personal project of remaking Strife sprites. Goodbye map making, for now... :D
Spoiler:

Re: Making voxels with Strip2Voxel & SLAB6

by Mikk- » Tue Apr 08, 2014 3:13 pm

Those voxel textures look great, would be awesome to see them used in a map

Re: Making voxels with Strip2Voxel & SLAB6

by Dark-Assassin » Tue Apr 08, 2014 11:57 am

This is really useful.

Have a Light Wall... With Depth!
Spoiler:
W13_A.png
W13_A.png (3.44 KiB) Viewed 6920 times
Here's another wall...
Spoiler:
WALL57_2.png
And a door...
Spoiler:
DOOR2_1.png
DOOR2_1.png (6.21 KiB) Viewed 6922 times

Re: Making voxels with Strip2Voxel & SLAB6

by zrrion the insect » Tue Apr 08, 2014 8:13 am

if Strip2Voxel makes the z pivot in the center of the voxel, could you add a blank space underneath the strips so that the halfway point would be halfway through the voxel, but half of the voxcel would be empty. That way you wouldn't have to fuss with Slab6?

Re: Making voxels with Strip2Voxel & SLAB6

by TheMightyHeracross » Tue Apr 08, 2014 5:25 am

You said to make a "voxel folder ," assuming they use .pk3. However, in case they prefer .wad like me, you should also mention the VX_START and VX_END markers.

Re: Making voxels with Strip2Voxel & SLAB6

by amv2k9 » Mon Apr 07, 2014 6:11 pm

Enjay wrote:I'm not a huge fan of voxels (personally, I think that they look uglier than sprites and, although perhaps more consistent with Doom style and resolution, models too).
Yeah; you have to make voxels higher resolution than the sprite they're based on to make something nice, and even the, the boxiness is something you aren't going to get rid of.

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