{TUT} Basic & Advanced Weapon Spriting

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Expand view Topic review: {TUT} Basic & Advanced Weapon Spriting

Re: {TUT} Basic & Advanced Weapon Spriting

by Niphura » Sun Nov 11, 2018 5:36 pm

I want to recommend the tutorial of Cardboard Marty to anyone who needs to learn to do sprites, it's pretty good and it helped me :)

viewtopic.php?f=39&t=60965&p=1059405&hi ... d#p1059405

Re: {TUT} Basic & Advanced Weapon Spriting

by wildweasel » Sun Nov 11, 2018 11:55 am

Considering OP hasn't visited here in a while and the only posts in this thread since then have been requests to reupload the images - without which this tutorial thread is borderline useless! - I wonder if there is any merit to leaving this in the Tutorials forum, or if I should move it to Abandoned/Dead Projects instead so people will quit bumping it.

On a side note, this fate seems to befall a lot of art tutorials on here; the images tend to get hosted externally on a site that inevitably either deletes them or dies entirely. Future art teachers, take note. :?

Re: {TUT} Basic & Advanced Weapon Spriting

by xxWeNxx » Sun Nov 11, 2018 6:26 am

reupload the images plz.

Re: {TUT} Basic & Advanced Weapon Spriting

by will183 » Tue Sep 18, 2018 1:42 am

yes, please reupload images.

Re: {TUT} Basic & Advanced Weapon Spriting

by Niphura » Tue May 15, 2018 5:23 pm

Can you re-upload the images of the post? i really want to learn how to do sprites with real quality :)

Re: {TUT} Basic & Advanced Weapon Spriting

by Xama21 » Tue Jun 23, 2015 10:39 am

Some one please make a tutorial on how to make guns please I am more of a visual learner :(

Re: {TUT} Basic & Advanced Weapon Spriting

by DoomNukem » Wed May 20, 2015 8:34 am

TankenAbard wrote:
Spoiler: stuff
hmm I cant help too much as I don't use blender and haven't touched gimp in a long time, I know they have similar/same tools although I am not sure what they are called.
I noticed your render/mesh had some nastyish smoothing error's they may be something you'll want to avoid. try using some grunge brushes, layer styles, fuck around with bevel's and embossing, dunno.
this might help a bit, with the colour I try to give it a yellow-orange and light blue sheen effect, that can be done in the method I have in the tute, but you may be better off experimenting with gradient maps, they can be really useful when colouring things with a specific material in mind.

also great job on the scratches just be careful with overdoing it, you could also compliment them with a few burns to show dents/grime.

Image

EDIT: I also found a new way to work out anti-aliasing with the 3D method, I will update this tutorial eventually.

Re: {TUT} Basic & Advanced Weapon Spriting

by Clonehunter » Fri Apr 24, 2015 12:49 pm

Really cool tutorials, now all you need is one going over weapons from photographs. :P

Re: {TUT} Basic & Advanced Weapon Spriting

by TankenAbard » Wed Apr 01, 2015 10:13 pm

As far as this method of making things is concerned, I have an example, and then a couple of questions. Keep in mine however, I'm using Blender and Gimp, but speak freely about what programs you use as I will attempt to find out how to do them in my own programs.

After the model is made, lighting and whatnot is touched up using the burn/dodge tools, you mention "Now you can add color". Can you give a very rough or loose explaination on how you add color after the burn/dodge process? Also, what you do to add Misc. details, if the method you use is somewhat simple.

What I've done, is made a basic model in Blender, added a light point, some world light, then made a PNG render with a clear background. I then adjusted the brightness/contrast, added burn/dodge lines, adjusted contrast again. However, after this, I used a small brush and traced the burn/dodge lines, making a zigzag pattern as I went, to simulate scratching.

I'm sure I could figure out how to add scratches into the mix somehow down the line, but how can the sprite be colored after the render is done? I have used the brush tool on the same layer, on different layers, and different modes (Hard Light seems to be promising) but nothing seems to work so well. I haven't tried coloring the model then rendering after, yet. I'm just trying to go through the steps to see if it's possible for me to make something of realative quality, for a project that I very much want to do.

Any suggestions and tips are greatly appreciated.
Attachments
Klikscratch2.png
Klikscratch2.png (17.97 KiB) Viewed 3258 times

Re: {TUT} Basic & Advanced Weapon Spriting

by ReedtheStrange » Wed Jan 14, 2015 8:18 pm

Also, make an image 4 times as big before adding detail and then shrink it down back to a quarter of the size. Also, if your sprite looks a bit flat, try increasing the contrast. It does wonders for metal sometimes.

Re: {TUT} Basic & Advanced Weapon Spriting

by NeuralStunner » Tue Nov 25, 2014 9:45 pm

amv2k9 wrote:The sight at the end of the barrel appears to pop up and down at the end of the firing frames.
The end of the barrel is kicking up. That usually happens when guns are fired. :P

I'm not seeing anything wrong with it, other than a stray bright pixel at the edge here and there.

Re: {TUT} Basic & Advanced Weapon Spriting

by NoozeArts » Tue Nov 25, 2014 8:11 pm

Kappes Buur wrote:The magazine seems to have some elasticity like a bag of water sloshing around. :)
I think it's the slight vertical squeeze I gave it so when it's rendered in the game it looks normal (assuming the game it ends up to be used in uses Doom's render scaling).

Re: {TUT} Basic & Advanced Weapon Spriting

by NoozeArts » Tue Nov 25, 2014 8:08 pm

I'm not sure if this conversation is appropriate to have in this topic (I'm rather new at using forums), but I'll show the slight update I made after the previous preview.
I'm still working on the currently horrendous muzzle flash cast light effect. Also the muzzle flash itself.
Attachments
AA12h.gif
AA12h.gif (63.01 KiB) Viewed 3506 times

Re: {TUT} Basic & Advanced Weapon Spriting

by amv2k9 » Tue Nov 25, 2014 7:59 pm

The sight at the end of the barrel appears to pop up and down at the end of the firing frames.

Re: {TUT} Basic & Advanced Weapon Spriting

by NeuralStunner » Tue Nov 25, 2014 7:58 pm

Kappes Buur wrote:The magazine seems to have some elasticity like a bag of water sloshing around. :)
I'm not seeing it. The changes in rotation and distance look completely reasonable to me.

I don't know that the open drum looks quite like a good idea, though.

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