by TankenAbard » Wed Apr 01, 2015 10:13 pm
As far as this method of making things is concerned, I have an example, and then a couple of questions. Keep in mine however, I'm using Blender and Gimp, but speak freely about what programs you use as I will attempt to find out how to do them in my own programs.
After the model is made, lighting and whatnot is touched up using the burn/dodge tools, you mention "Now you can add color". Can you give a very rough or loose explaination on how you add color after the burn/dodge process? Also, what you do to add Misc. details, if the method you use is somewhat simple.
What I've done, is made a basic model in Blender, added a light point, some world light, then made a PNG render with a clear background. I then adjusted the brightness/contrast, added burn/dodge lines, adjusted contrast again. However, after this, I used a small brush and traced the burn/dodge lines, making a zigzag pattern as I went, to simulate scratching.
I'm sure I could figure out how to add scratches into the mix somehow down the line, but how can the sprite be colored after the render is done? I have used the brush tool on the same layer, on different layers, and different modes (Hard Light seems to be promising) but nothing seems to work so well. I haven't tried coloring the model then rendering after, yet. I'm just trying to go through the steps to see if it's possible for me to make something of realative quality, for a project that I very much want to do.
Any suggestions and tips are greatly appreciated.
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As far as this method of making things is concerned, I have an example, and then a couple of questions. Keep in mine however, I'm using Blender and Gimp, but speak freely about what programs you use as I will attempt to find out how to do them in my own programs.
After the model is made, lighting and whatnot is touched up using the burn/dodge tools, you mention "Now you can add color". Can you give a very rough or loose explaination on how you add color after the burn/dodge process? Also, what you do to add Misc. details, if the method you use is somewhat simple.
What I've done, is made a basic model in Blender, added a light point, some world light, then made a PNG render with a clear background. I then adjusted the brightness/contrast, added burn/dodge lines, adjusted contrast again. However, after this, I used a small brush and traced the burn/dodge lines, making a zigzag pattern as I went, to simulate scratching.
I'm sure I could figure out how to add scratches into the mix somehow down the line, but how can the sprite be colored after the render is done? I have used the brush tool on the same layer, on different layers, and different modes (Hard Light seems to be promising) but nothing seems to work so well. I haven't tried coloring the model then rendering after, yet. I'm just trying to go through the steps to see if it's possible for me to make something of realative quality, for a project that I very much want to do.
Any suggestions and tips are greatly appreciated.