Stacked Sectors

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Expand view Topic review: Stacked Sectors

Re: Stacked Sectors

by zhadoom » Sat Aug 24, 2019 2:48 am

Wow, thanks a lot, RailedRobin! This is extremely helpful. :D

zhd

Re: Stacked Sectors

by RailedRobin » Thu Aug 22, 2019 10:29 am

zhadoom wrote:Hello Rachal :D

Thank you for the explanations. Very helpful.


Hello RailedRobin :D

Thanks for your hint.
Do I understand this right? The middle (of three) sector has four linedefs.
Two of them are for the connection with the bottom, the other two are for the ceiling.
What do you provide as arguments for the middle sector. In GZDB I can select "bottom", "ceiling" and "both".

:?

Thanks in advance
zhd
Yes, the middle sector will have four linedefs. All you have to do is treat each pair of linedefs (floor and ceiling) as seperate pairs, so no "both" or such. However, remember that you will need one linedef from each pair to be linked to the middle sector. You will have three different sectors linked after all.
If you want I might be able to throw together an example.

EDIT: Decided to make a quick example anyhow.
https://www.mediafire.com/file/qktv77zm ... S.wad/file

Re: Stacked Sectors

by zhadoom » Thu Aug 22, 2019 9:05 am

Hello Rachal :D

Thank you for the explanations. Very helpful.


Hello RailedRobin :D

Thanks for your hint.
Do I understand this right? The middle (of three) sector has four linedefs.
Two of them are for the connection with the bottom, the other two are for the ceiling.
What do you provide as arguments for the middle sector. In GZDB I can select "bottom", "ceiling" and "both".

:?

Thanks in advance
zhd

Re: Stacked Sectors

by RailedRobin » Tue Aug 06, 2019 9:36 am

I just want to add that you can stack multiple sectors on top of each other. You just need to follow Rachael's example for all sectors. So if you have three sectors on top of each other, the bottom and top one will have two of the connecting linedefs, while the middle sector will have four (two for each connecting sector, with the proper tags).

Re: Stacked Sectors

by Rachael » Thu Jun 06, 2019 12:35 am

Snarboo wrote:Thanks a lot for this! I've been investigating portals and stacked sectors for a future project, and this helped me work out how they function.
You're welcome, and I am very glad that it has helped you!

Re: Stacked Sectors

by Snarboo » Thu Jun 06, 2019 12:16 am

Thanks a lot for this! I've been investigating portals and stacked sectors for a future project, and this helped me work out how they function.

Re: Stacked Sectors

by Darkcrafter » Tue May 14, 2019 1:25 pm

I once tried to understand what holy doom scriptures say but then my brain explodes and... I do it just like shown here and it works like a charm lol.

Re: Stacked Sectors

by Rachael » Thu Feb 01, 2018 10:09 pm

Redone. Used Photoshop this time instead of MSPaint to make it slightly better.

Re: Stacked Sectors

by Rachael » Thu Feb 01, 2018 9:36 pm

Crap, you're right.

Re: Stacked Sectors

by Tormentor667 » Thu Feb 01, 2018 1:57 pm

Just noticed that the diagram isn't right as well - it says both times "ceiling plane" but that way it doesn't work. It needs two of them to be "floor plane"

Re: Stacked Sectors

by Graf Zahl » Sun Jan 28, 2018 12:41 pm

Not to mention that both methods can be combined to use the strengths of each.

Re: Stacked Sectors

by Rachael » Sun Jan 28, 2018 12:38 pm

Performance doesn't really have much to do with it.

The primary reason is to be able to map an upper and lower area separately, in a way that is more flexible than 3D floors. It's especially useful when a 3D "open area" is relatively small as opposed to the rest of the areas above and underneath them. In truth, both this method and 3D floors have their advantages and disadvantages.

Re: Stacked Sectors

by Zen3001 » Sun Jan 28, 2018 11:35 am

is there a reason to use this instead of 3d floors?
I'm guessing it takes less performance

Re: Stacked Sectors

by Rachael » Mon Jan 22, 2018 12:56 pm

Thank you, Torm! :)

Re: Stacked Sectors

by Tormentor667 » Mon Jan 22, 2018 12:30 pm

This is of good use, thanks for the thread

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