by Graf Zahl » Tue Sep 03, 2019 12:38 pm
If you want distance culling you have to close the gaps, otherwise stuff will look broken. And if you cull the back of a linedef whose front side has a sky, you have to let the renderer process the sky. If you want to get the same behavior as the software renderer you have to draw a horizon on the linedef.
If you want distance culling you have to close the gaps, otherwise stuff will look broken. And if you cull the back of a linedef whose front side has a sky, you have to let the renderer process the sky. If you want to get the same behavior as the software renderer you have to draw a horizon on the linedef.