by Paar » Mon Oct 22, 2018 1:03 pm
When using softpoly renderer decals have seam in them when rendered on convex surfaces (the effect looks fine on concave surfaces). Doesn't happen with the original software renderer or OpenGL renderer. You can replicate it easily with Doom or Heretic in the first level. Just shoot rocket or similar into the edge where two linedefs meet.
Tested with:
Games: Heretic and Doom 2
Engine: GZDoom 3.6.0
OS: Windows 10 Pro 64bit
CPU: Intel i5
GPU: Nvidia GeForce 750ti
https://imgur.com/a/uFNG0Du
When using softpoly renderer decals have seam in them when rendered on convex surfaces (the effect looks fine on concave surfaces). Doesn't happen with the original software renderer or OpenGL renderer. You can replicate it easily with Doom or Heretic in the first level. Just shoot rocket or similar into the edge where two linedefs meet.
Tested with:
Games: Heretic and Doom 2
Engine: GZDoom 3.6.0
OS: Windows 10 Pro 64bit
CPU: Intel i5
GPU: Nvidia GeForce 750ti
https://imgur.com/a/uFNG0Du