by filipetolhuizen » Mon Jun 29, 2020 4:34 pm
Hello,
I'm using GZDoom 4.4.2 64 bits build and I noticed that all fire animated sprites keep "bouncing" up and down in all games I tested (Doom, Heretic and Hexen). I'm using True Colour SW Rendering and trying different scaling options didn't fix it.
This other one I'm sure it was asked before here, but I was just wondering if a definitive fix was found: sprites above a ceiling or below a floor are visible despite being behind it (most noticeable, a barrel on Doom2 E1M2).
The last one is a minor thing: If I change anything related to the rendering, the game starts to "hiccup" and I have to switch to the Vanilla rendering to make it stop, or quit and run it again.
Hello,
I'm using GZDoom 4.4.2 64 bits build and I noticed that all fire animated sprites keep "bouncing" up and down in all games I tested (Doom, Heretic and Hexen). I'm using True Colour SW Rendering and trying different scaling options didn't fix it.
This other one I'm sure it was asked before here, but I was just wondering if a definitive fix was found: sprites above a ceiling or below a floor are visible despite being behind it (most noticeable, a barrel on Doom2 E1M2).
The last one is a minor thing: If I change anything related to the rendering, the game starts to "hiccup" and I have to switch to the Vanilla rendering to make it stop, or quit and run it again.