by Guest » Mon Jul 13, 2020 1:20 pm
275 MB download agaig! As I already have downloaded the whole bunch, I post these findings:
_torch strobing:_
GLDEFS in mod's Brutal_Effects.pk3 has:
pulselight WALLTORCH
{
color 1.0 0.3 0.0
size 49
secondarySize 60
interval 0.1
offset 0 82 0
}
object BrutalWallTorch
{
frame WTRH { light WALLTORCH }
}
ZDoom wiki says for GLDEFS pulsating lights:
INTERVAL: The time it takes to complete a full pulse (in seconds).
yeah, there also has been a recent change in the GZDoom lights.
GZDoom 4.2.1 and later versions take the interval value literally.
4.2.0 and earlier versions used a larger value by an error.
Now the torches pulsate 10 times per second instead of once every second
before. Tough, but if the mod is still active it's author should fix it?
_z-fighting: _
I can't detect z-fighting. That's for mod versions v1.1.0 and v1.1.5; GZDoom 4.1.1 and 4.4.2.
A mere guess: Brutal_Effects.pk3 includes ScreeM (search forums for ScreeM vIII.5)
It's on by default and it adds a faint "grill" pattern to cover the the whole screen.
It's vertical lines are very clear and distinctive for bright things and torch flames.
Even more so if the bloom is turned on. Could that line pattern be misinterpreted
as z-fighting?
If you updated from 4.1.1 to 4.4.2 you might heve turned ScreeM off a year ago and
now with a new GZDoom ini don't remember it at all. As the latest GZDoom doesn't support
jHeretic hd-textures the ScreeM grill effect might pop into eyes more stronger from the
Heretic original textures?
ZDL_800, could you test whether console commands "gl screem 0" and "gl_screem 1" have any effect?
275 MB download agaig! As I already have downloaded the whole bunch, I post these findings:
_torch strobing:_
GLDEFS in mod's Brutal_Effects.pk3 has:
pulselight WALLTORCH
{
color 1.0 0.3 0.0
size 49
secondarySize 60
interval 0.1
offset 0 82 0
}
object BrutalWallTorch
{
frame WTRH { light WALLTORCH }
}
ZDoom wiki says for GLDEFS pulsating lights:
INTERVAL: The time it takes to complete a full pulse (in seconds).
yeah, there also has been a recent change in the GZDoom lights.
GZDoom 4.2.1 and later versions take the interval value literally.
4.2.0 and earlier versions used a larger value by an error.
Now the torches pulsate 10 times per second instead of once every second
before. Tough, but if the mod is still active it's author should fix it?
_z-fighting: _
I can't detect z-fighting. That's for mod versions v1.1.0 and v1.1.5; GZDoom 4.1.1 and 4.4.2.
A mere guess: Brutal_Effects.pk3 includes ScreeM (search forums for ScreeM vIII.5)
It's on by default and it adds a faint "grill" pattern to cover the the whole screen.
It's vertical lines are very clear and distinctive for bright things and torch flames.
Even more so if the bloom is turned on. Could that line pattern be misinterpreted
as z-fighting?
If you updated from 4.1.1 to 4.4.2 you might heve turned ScreeM off a year ago and
now with a new GZDoom ini don't remember it at all. As the latest GZDoom doesn't support
jHeretic hd-textures the ScreeM grill effect might pop into eyes more stronger from the
Heretic original textures?
ZDL_800, could you test whether console commands "gl screem 0" and "gl_screem 1" have any effect?