by Enjay » Thu Jun 18, 2020 3:44 am
Rachael wrote:I was thinking of those blue computer tiles, except a) not actually those, b) look like those, but more gray or a neutral color, possibly blue-gray, and c) not actually tiled, but generated to cover an entire 320x200 area.
Extending that to the other games, a similar "not too noisy but game-characteristic" graphic for each game could be identified and used as an inspiration for each background. How many would be
needed? Doom (all variants), Heretic, Hexen, Strife? Beyond that, I think they might be "nice to have" grapics, but less essential.
Perhaps, instead of Graf's idea of dimming the screen, an utterly generic graphic could be made as a non-specific fallback.
[edit]By "Doom (all variants)" I meant that, as a minimum, we'd only need one graphic for all Doom games - one for each would be nice, but not essential.[/edit]
[quote="Rachael"]I was thinking of those blue computer tiles, except a) not actually those, b) look like those, but more gray or a neutral color, possibly blue-gray, and c) not actually tiled, but generated to cover an entire 320x200 area.[/quote]
Extending that to the other games, a similar "not too noisy but game-characteristic" graphic for each game could be identified and used as an inspiration for each background. How many would be [i]needed[/i]? Doom (all variants), Heretic, Hexen, Strife? Beyond that, I think they might be "nice to have" grapics, but less essential.
Perhaps, instead of Graf's idea of dimming the screen, an utterly generic graphic could be made as a non-specific fallback.
[edit]By "Doom (all variants)" I meant that, as a minimum, we'd only need one graphic for all Doom games - one for each would be nice, but not essential.[/edit]