Myriad of errors when attempting to run Mobius with GZDoom

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Re: Myriad of errors when attempting to run Mobius with GZDo

by Graf Zahl » Sat Dec 07, 2019 12:46 am

Most of these are coding errors in the mod that weren't reported until the compiler backend was refactored for ZScript.

That one error that makes it abort is a bit tricky. It runs afoul of a sanity check for invalid state use - it is not allowed to call weapon functions from non-weapon states, and this weapon is missing its 'Ready' state label, throwing the checker off the track.

Myriad of errors when attempting to run Mobius with GZDoom

by Zenon » Fri Dec 06, 2019 9:24 pm

When I run Mobius with GZDoom, I get a whole slew of errors and the game doesn't start.

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