by ImpieTwo » Sun Nov 24, 2019 1:38 am
Using 4.2.4 release and have two issues.
1) The
strobe lights in the juno mods no longer emit colored light beams regardless of gl settings: they simply appear as animated sprites with no open gl effects. they don't seem to emit beams at all. any other wad using the same strobe lights has the same issue. They worked fine before when I used older versions of gzdoom.
Every locked door in the Juno mods is marked with these lights. You can see them at the start of map 1 of
Operation Sea Wolf: a yellow one is next to the starting position after the briefing.
2) ambient sounds had pitch randomization even when i have it set to "off". this issue seems to have randomly corrected itself, and I'm not sure how to recreate it. toggling the setting didn't have any effect at the time, but i did hard reboot my computer today, and i wonder if that had something to do with it. seems odd to require a restart though, as i use the binaries download and not the installer.
Using 4.2.4 release and have two issues.
1) The [url=https://realm667.com/index.php/en/prop-stop-mainmenu-163-64831/light-sources-mainmenu-166-58239/1245-light-column-variations-36079050]strobe lights[/url] in the juno mods no longer emit colored light beams regardless of gl settings: they simply appear as animated sprites with no open gl effects. they don't seem to emit beams at all. any other wad using the same strobe lights has the same issue. They worked fine before when I used older versions of gzdoom.
Every locked door in the Juno mods is marked with these lights. You can see them at the start of map 1 of [url=https://www.impie.drdteam.org/SWwad.zip]Operation Sea Wolf[/url]: a yellow one is next to the starting position after the briefing.
2) ambient sounds had pitch randomization even when i have it set to "off". this issue seems to have randomly corrected itself, and I'm not sure how to recreate it. toggling the setting didn't have any effect at the time, but i did hard reboot my computer today, and i wonder if that had something to do with it. seems odd to require a restart though, as i use the binaries download and not the installer.