drfrag wrote:Do you think it's important?
For me it would be very helpful. I know it from other games like this too.
I gave my reason in a previous post and I dont see much sense of the current/vanilla doom behavior.
I mean - it isnt saved a seperate file either.
The current situation is this:
It is you can select a file to save with F2 and have with F6 a button to shortcut the menu procedure, while you cant update the save file slot without restarting the game, even if you select with F2 another slot.
The only case where I would see a sense in this would be if the quicksave save would be a seperate file.
But that you cant update the shortcut save button's assigned slot without having to restart the game feels very weird to me.
It was even more weird to me that the shortcut save button asks if I REALLY want to overwrite that file - which resulted in being F2 + Enter faster, than searching for F6 just to press enter as well.
All that was like this already in the vanilla game but always felt very weird to me.
Thanks for removing save confirmation. If it would now be possible that - like in other games - selecting an other F2 slot - also updates the shortcut (F6) Button slot with it - yes it would make a lot of sense to me and would be thankful for that ;-D
Same for the load game case.