[Resolved] TXT_YES instead of "Yes" in my mod?

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: [Resolved] TXT_YES instead of "Yes" in my mod?

Re: [Resolved] TXT_YES instead of "Yes" in my mod?

by Graf Zahl » Sun May 05, 2019 1:06 am

I haven't checked yet, but I think the problem comes from the Dutch TXT_YES in that file. I haven't thoroughly tested the text substitution with language lumps containing multiple languages yet so this may remove the original TXT_YES.

Regarding language codes in general, it is advisable to use two-letter codes, not 3-letter, otherwise it will not pick up on other language variations, unless you really have multiple variations of a language - the third letter is considered a wildcard with a two-letter code.

Moved to Bugs because this is clearly unintended behavior.

Re: TXT_YES instead of "Yes" in my mod?

by Armaetus » Sun Apr 28, 2019 11:25 am

It seemed lacking a TXT_YES in LANGUAGE caused this after copying it over, things were fine and dandy. Pretty strange but minor oversight if you ask me. I didn't really want to add it but I will so it won't look weird because of the mod.

This really could be a problem in older mods that change TXT_NO but not TXT_YES and vice versa.

Re: TXT_YES instead of "Yes" in my mod?

by Enjay » Sun Apr 28, 2019 10:47 am

Glaice wrote:What could I do to resolve my mod's issue?
Adding a TXT_YES entry below your TXT_NO entry in your language lump seems to do it

Code: Select all

TXT_NO = "No!";
TXT_YES = "Yes.";
I don't know if you'll need to do it for all languages in the lump or not.

[Resolved] TXT_YES instead of "Yes" in my mod?

by Armaetus » Sun Apr 28, 2019 10:26 am

It's a weird thing for my RDND mod. In base 4.1.0, it's fine but loading Random Deaths & Decorations up shows TXT_YES instead of Yes for Yes/No prompts. And for the record, I do have a LANGUAGE lump inside the PK3 replacing multiple things.

What could I do to resolve my mod's issue?

Top