by Guest » Fri Feb 08, 2019 11:45 am
From the fix introduced in this thread:
viewtopic.php?f=7&t=63525
Models applied to frames using "####" will now appear, however they do not seem to honor interpolation.
http://edthebat.com/doom/interptest.pk3
In this example, Zombieman2 is created to mimic Zombieman. Models are applied to both.
Only difference is that Zombieman2 uses "####" for its sprite names. Examine both actors in-game and compare.
From the fix introduced in this thread:
https://forum.zdoom.org/viewtopic.php?f=7&t=63525
Models applied to frames using "####" will now appear, however they do not seem to honor interpolation.
http://edthebat.com/doom/interptest.pk3
In this example, Zombieman2 is created to mimic Zombieman. Models are applied to both.
Only difference is that Zombieman2 uses "####" for its sprite names. Examine both actors in-game and compare.