by Enjay » Sat Aug 18, 2018 4:32 am
This has probably been the case for a long time and it may even be how it's meant to be but it seems a bit screwy to me.
Example map attached. There are two rows of map markers (thing 9040) and particle fountains. The markers+fountains on the left are all tid 1 and set to be active in the editor. The ones on the right are all tid 2 and set to be dormant.
Map markers should be able to be activated/deactivated to make them appear/disappear on the automap. However, I have come across two problems.
1) When placed in a map, initially markers are visible regardless of whether they are set to dormant or not.
Load the map and look at the automap. Both rows of markers are visible but (correctly) only the left fountains are active.
2) The activation/deactivation seems to be reversed.
Use the switch on the left. It runs a script to deactivate tid 1 and activate tid 2. The fountains respond appropriately - the left ones stop, the right ones start. However, when you check the automap, the left markers are visible and the right ones have disappeared.
Use the switch on the right. It runs a script to deactivate tid 2 and activate tid 1. Again, the fountains respond appropriately - the right ones stop and the left ones start again. On checking the automap though, you'll find the map markers on the left have now gone and the ones on the right are visible.
I think I set up everything correctly in the example map. However, I was using GZDB which I'm still not fully familiar with so I could have cocked up something, but I tried a similar map in DeePsea and got the same result.
- Attachments
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- MapMarker01.zip
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This has probably been the case for a long time and it may even be how it's meant to be but it seems a bit screwy to me.
Example map attached. There are two rows of map markers (thing 9040) and particle fountains. The markers+fountains on the left are all tid 1 and set to be active in the editor. The ones on the right are all tid 2 and set to be dormant.
Map markers should be able to be activated/deactivated to make them appear/disappear on the automap. However, I have come across two problems.
1) When placed in a map, initially markers are visible regardless of whether they are set to dormant or not.
Load the map and look at the automap. Both rows of markers are visible but (correctly) only the left fountains are active.
2) The activation/deactivation seems to be reversed.
Use the switch on the left. It runs a script to deactivate tid 1 and activate tid 2. The fountains respond appropriately - the left ones stop, the right ones start. However, when you check the automap, the left markers are visible and the right ones have disappeared.
Use the switch on the right. It runs a script to deactivate tid 2 and activate tid 1. Again, the fountains respond appropriately - the right ones stop and the left ones start again. On checking the automap though, you'll find the map markers on the left have now gone and the ones on the right are visible.
I think I set up everything correctly in the example map. However, I was using GZDB which I'm still not fully familiar with so I could have cocked up something, but I tried a similar map in DeePsea and got the same result.