by StroggVorbis » Wed Jul 25, 2018 11:49 am
Using A_SetPitch on its own (for example in a firing state as recoil) works flawlessly, but appending the SPF_INTERPOLATE flag to it causes the view to jump when turning with the mouse during the duration of the pointer, as if the screen updates with 35Hz. This doesn't happen when turning with the keyboard, however. It also doesn't occur if "Smooth Mouse Movement" is set to on. This can be experienced in every mod where that flag is present, for example Trailblazer, Wildweasel's Mixed Tape Vol. 3 and older versions of Final Doomer.
Using A_SetPitch on its own (for example in a firing state as recoil) works flawlessly, but appending the SPF_INTERPOLATE flag to it causes the view to jump when turning with the mouse during the duration of the pointer, as if the screen updates with 35Hz. This doesn't happen when turning with the keyboard, however. It also doesn't occur if "Smooth Mouse Movement" is set to on. This can be experienced in every mod where that flag is present, for example Trailblazer, Wildweasel's Mixed Tape Vol. 3 and older versions of Final Doomer.