Fast Projectiles are not reflected

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is ON
[img] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Fast Projectiles are not reflected

Re: Fast Projectiles are not reflected

by Ichor » Fri Jul 20, 2018 9:17 pm

This has been like this since the beginning. Try shooting the sapphire wand at a heresiarch with his shield up in Chocolate Hexen. You'd think it would bounce off, but no. It may not make the most sense logically, it's still expected behavior.

Re: Fast Projectiles are not reflected

by Graf Zahl » Sat Jul 14, 2018 3:00 pm

The FastProjectile is lacking several checks in the regular movement code. This is not easily added without a lot of code duplication and performance impact.

Fast Projectiles are not reflected

by Zan » Sat Jul 14, 2018 2:23 pm

Projectile actors who inherit : Fast Projectile do not seem to get reflected by actors who have +REFLECTIVE flag. Major Cooke said they shouldn't act like this, so I may have stumbled upon a bug.
I tried combining the +REFLECTIVE flag with +SHIELDREFLECT and +DEFLECT, and I get the same behavior, the fast projectile dies instead of being reflected like a normal projectile would.

Is it a bug or is it intended to work like this?
Thanks!

Top