by gwHero » Mon Jun 04, 2018 5:55 am
So today I started to get the latest builds from GitHub, and just before getting previous commits, I wanted to test the latest version first, so I compiled the latest code and guess what: the bug does no longer occur on the old Intel gpu with GL 4.0.
As an extra test I checked with the latest devbuild from today (build 4pre-524-ge3c78ab83) and this one was okay too. On the GL 4.2 laptop however both builds still show the strange skybox behaviour.
Was GZDoom code changed very recently changed in this respect? If not than I think indeed only the older intel gpu's are to blame. In that case for me this issue needs no longer be addressed (there is a simple work around by switching Fullscreen off and back on, or by using borderless window).
So today I started to get the latest builds from GitHub, and just before getting previous commits, I wanted to test the latest version first, so I compiled the latest code and guess what: the bug does no longer occur on the old Intel gpu with GL 4.0.
As an extra test I checked with the latest devbuild from today (build 4pre-524-ge3c78ab83) and this one was okay too. On the GL 4.2 laptop however both builds still show the strange skybox behaviour.
Was GZDoom code changed very recently changed in this respect? If not than I think indeed only the older intel gpu's are to blame. In that case for me this issue needs no longer be addressed (there is a simple work around by switching Fullscreen off and back on, or by using borderless window).