[X360 controller] Always look up even with high dead zone

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [X360 controller] Always look up even with high dead zone

Re: [X360 controller] Always look up even with high dead zon

by Marisa the Magician » Sun Dec 24, 2017 7:35 am

I've had this problem too. It's because of the way axes are ordered. It goes something like this: left stick x, left stick y, left analog trigger, right stick x, right stick y, right analog trigger. Usually other games account for this.

The joystick configuration menu should let you rebind the axes to their correct functions, anyway.

Re: [X360 controller] Always look up even with high dead zon

by Rachael » Mon Dec 11, 2017 8:43 pm

Unfortunately there are not many developers on Linux who have actual XBox controllers. This may require an external submission to fix.

[X360 controller] Always look up even with high dead zone

by Guest » Mon Dec 11, 2017 11:46 am

Hi,

i'm trying to use my X360 controller with GZDoom but seems that the game has a problem of sensitivity with it. When i enable it on the config menu, when i go ingame the character will always look up and move foward. I've changed the sensitivity and the dead zone settings on the menu but no change. I've tested 2 different x360 controller, one wired and one wireless. They both work fine on other games (QuakeSpasm, various steam games...).

I'm using the latest GZdoom 3.2.3 on Linux Manjaro up to date (Kernel 4.13.16, mesa 1.7.2.6).

Thanks! :D

Top