by D2JK » Sun Oct 30, 2016 1:52 pm
Did anyone ever figure out a way to selectively disable the interpolation for overlaid/HUD sprites? The sprites tend to jump visibly if you change their offsets on the fly.
Currently, I figured I could weave in an invisible frame, and change to the new offset during this frame, hiding the jumping effect. The downside to this is that it requires 1 tic where the overlay is showing nothing, every time you want to change an offset.
Alternatively, I would have to manage my sprites in a way that keeps their offsets fixed throughout the animation.
Did anyone ever figure out a way to selectively disable the interpolation for overlaid/HUD sprites? The sprites tend to jump visibly if you change their offsets on the fly.
Currently, I figured I could weave in an invisible frame, and change to the new offset during this frame, hiding the jumping effect. The downside to this is that it requires 1 tic where the overlay is showing nothing, every time you want to change an offset.
Alternatively, I would have to manage my sprites in a way that keeps their offsets fixed throughout the animation.