by Major Cooke » Sun Dec 04, 2016 6:58 am
Aaah, this makes it all clear now. Thanks!
However, I still think this could include two power options, one to not abort whenever one of them returns false and one to allow manual detection of everything like corpses. It may not make much sense, yet if I could wip up a recording of it to showcase some interesting things, I'd do it in a heartbeat.
Otherwise I have to make corpses spawn a blocking actor which allows passing through of everything else BUT that one actor (faking non-solid). And that's just more processing power being sapped.
Trust me when I say this, people WILL wind up using this kind of hacky stuff to achieve those things.
Aaah, this makes it all clear now. Thanks!
However, I still think this could include two power options, one to not abort whenever one of them returns false and one to allow manual detection of everything like corpses. It may not make much sense, yet if I could wip up a recording of it to showcase some interesting things, I'd do it in a heartbeat.
Otherwise I have to make corpses spawn a blocking actor which allows passing through of everything else BUT that one actor (faking non-solid). And that's just more processing power being sapped.
Trust me when I say this, people WILL wind up using this kind of hacky stuff to achieve those things.