by Hellser » Thu Jun 28, 2012 10:51 pm
In particular, this is a problem with A_SpawnItemEx and the actors spawned by it. When someone is using a gore system which has a monster spawning a 'GibGenerator', which then spawns gibs (again, A_SpawnItemEx) to spray all around.. the BloodColor seems to be lost somewhere in that mix and any decals that the gibs spawn will be the default blood red. Instead of Blue, Green, or whatever the coder typed in.
Also, I know everything is fine when I use my gore system, because gibs are using the Blue, Green and what not color. Just the decals aren't keeping BloodColor.
This could be a flag, or a default behavior.
In particular, this is a problem with A_SpawnItemEx and the actors spawned by it. When someone is using a gore system which has a monster spawning a 'GibGenerator', which then spawns gibs (again, A_SpawnItemEx) to spray all around.. the BloodColor seems to be lost somewhere in that mix and any decals that the gibs spawn will be the default blood red. Instead of Blue, Green, or whatever the coder typed in.
Also, I know everything is fine when I use my gore system, because gibs are using the Blue, Green and what not color. Just the decals aren't keeping BloodColor.
This could be a flag, or a default behavior.