by Shadow Hog » Wed Nov 04, 2015 12:52 pm
I'm pretty sure that's because that's all that Game Music Emu had implemented when ZDoom added it. (I
think it has YM2151 support as well, so
some of those arcade VGMs
might work, although I wouldn't bet on it. You can check which chip a set's using by right-clicking the entry in Winamp's playlist and clicking "View File Info..."; the chips used will be in the upper-right of the window that comes up.)
From what I can tell, blargg no longer works on GME, but
somebody else is picking up the reins, and has implemented a few of the arcade chips in question. I have no idea how applicable it is to ZDoom, however.
EDIT: Er, actually, my mistake, it appears there are two branches off of blargg's original version, and that one doesn't implement the arcade music. I meant to link
kode54's take, which does.
I'm pretty sure that's because that's all that Game Music Emu had implemented when ZDoom added it. (I [i]think[/i] it has YM2151 support as well, so [i]some[/i] of those arcade VGMs [i]might[/i] work, although I wouldn't bet on it. You can check which chip a set's using by right-clicking the entry in Winamp's playlist and clicking "View File Info..."; the chips used will be in the upper-right of the window that comes up.)
From what I can tell, blargg no longer works on GME, but [url=https://bitbucket.org/mpyne/game-music-emu/wiki/Home]somebody else is picking up the reins[/url], and has implemented a few of the arcade chips in question. I have no idea how applicable it is to ZDoom, however.
EDIT: Er, actually, my mistake, it appears there are two branches off of blargg's original version, and that one doesn't implement the arcade music. I meant to link [url=https://github.com/kode54/Game_Music_Emu]kode54's take[/url], which does.