by Enjay » Fri Sep 05, 2014 2:35 am
Personally, I feel that we spend far too much time worrying about abusive/troll mods. If a feature can be genuinely harmful (e.g. altering a player's settings) then it shouldn't exist. Everything else just makes the mod in question run badly/annoyingly. The solution there is to quit, delete the mod and never play it again. Of course, caution should be exercised when implementing a new feature to ensure that it works as well as possible to do what it is intended for without causing problems but trying to ensure there is no way to abuse any new feature is close to pointless. There are literally thousands of ways to make a mod annoying already. We can't, and shouldn't, disable or disallow them all "just in case", especially when doing so means the far-more-likely-to-be-seen legitimate use of the feature is disabled as a result.
The reality is that abusive mods are a tiny, tiny, insignificant problem. Most are of such low quality you wouldn't want to play them anyway and none of them can do any real harm. It's an overblown fear IMO. I should never have brought up the possible abuse of this feature. I mean, really, how likely is it to become a problem?
Aaanyway, I guess that the following is not really a workable suggestion seeing as how I don't think anything else in ZDoom works this way but a "double tap" might solve the problem. i.e. pressing [use] once would not perform the skip but pressing it a second time would.
As for the suggestion of [use] causing a fast-scroll, I actually quite like that and would be happy for it to be an overall game option, not just a mod specific one. e.g. I like the Doom bunny scroller but I don't always want to wait for the whole thing. However, skipping straight to the end is not satisfying. A fast-scroll to the end would look better and still give some of the impact of the original animation (even if the change in music would no longer be synchronised with the visuals). For my own particular case, the scroller that I am making is actually pretty quick anyway (about twice as quick as the default Heretic scroller). I just don't like seeing it skip straight to the second image with no scrolling - especially as what follows the scrolling part of the intermission is supposed to blend seamlessly with the scroll, but doesn't when [use] is pressed. The fast-scroll option would probably work quite nicely here too, provided the timer to bring on the next linked part of the intermission was adjusted accordingly. Otherwise, the whole idea would be pointless.
Personally, I feel that we spend far too much time worrying about abusive/troll mods. If a feature can be genuinely harmful (e.g. altering a player's settings) then it shouldn't exist. Everything else just makes the mod in question run badly/annoyingly. The solution there is to quit, delete the mod and never play it again. Of course, caution should be exercised when implementing a new feature to ensure that it works as well as possible to do what it is intended for without causing problems but trying to ensure there is no way to abuse any new feature is close to pointless. There are literally thousands of ways to make a mod annoying already. We can't, and shouldn't, disable or disallow them all "just in case", especially when doing so means the far-more-likely-to-be-seen legitimate use of the feature is disabled as a result.
The reality is that abusive mods are a tiny, tiny, insignificant problem. Most are of such low quality you wouldn't want to play them anyway and none of them can do any real harm. It's an overblown fear IMO. I should never have brought up the possible abuse of this feature. I mean, really, how likely is it to become a problem?
Aaanyway, I guess that the following is not really a workable suggestion seeing as how I don't think anything else in ZDoom works this way but a "double tap" might solve the problem. i.e. pressing [use] once would not perform the skip but pressing it a second time would.
As for the suggestion of [use] causing a fast-scroll, I actually quite like that and would be happy for it to be an overall game option, not just a mod specific one. e.g. I like the Doom bunny scroller but I don't always want to wait for the whole thing. However, skipping straight to the end is not satisfying. A fast-scroll to the end would look better and still give some of the impact of the original animation (even if the change in music would no longer be synchronised with the visuals). For my own particular case, the scroller that I am making is actually pretty quick anyway (about twice as quick as the default Heretic scroller). I just don't like seeing it skip straight to the second image with no scrolling - especially as what follows the scrolling part of the intermission is supposed to blend seamlessly with the scroll, but doesn't when [use] is pressed. The fast-scroll option would probably work quite nicely here too, provided the timer to bring on the next linked part of the intermission was adjusted accordingly. Otherwise, the whole idea would be pointless.