by Sergeant_Mark_IV » Sun May 08, 2011 5:27 pm
Agreed.
Also, I suggest make the camera don't bob like in the Fly cheat.
Enjay wrote:That would be nice. Sometimes when making and testing maps with 3D floors, it would be very useful to be able to clip up/down through the floors rather than have to run around in the void to try and find a floor of the right height and then run in to the play area to inspect the correct location relative to the 3D floor (at least that's what I do
).
Correct. The most painful part, is, when you find the correct location to walk over the 3D floor, but acidently, you get too close to the border, and you fall, and have to repeat the course all over again D:
Depending of the project size and how much 3D floors it uses, This feature could save precious minutes to hours of playtesting.
Agreed.
Also, I suggest make the camera don't bob like in the Fly cheat.
[quote="Enjay"]That would be nice. Sometimes when making and testing maps with 3D floors, it would be very useful to be able to clip up/down through the floors rather than have to run around in the void to try and find a floor of the right height and then run in to the play area to inspect the correct location relative to the 3D floor (at least that's what I do :P ).[/quote]
Correct. The most painful part, is, when you find the correct location to walk over the 3D floor, but acidently, you get too close to the border, and you fall, and have to repeat the course all over again D:
Depending of the project size and how much 3D floors it uses, This feature could save precious minutes to hours of playtesting.