by Edward-san » Fri Jan 21, 2011 9:29 am
Looking at this
thread:
Anonymous from Skulltag bugs tracker wrote:
When morphing a player using PowerMorph, he/she won't be able to crouch until he/she gets unmorphed.
In other words, a morphed class cannot crouch.
unknownna note on the same thread wrote:
AFAICT, morphed players cannot crouch in 98c, GZDoom 323-ZDoom 2.5.0
Testing indicates that morphed players cannot crouch, both online and offline. But I only had the 'MorphMe' command from the console and Cutman's GvH test actor as a base for my testing.
I made a test WAD, in which you can compare the DoomPlayer, 'MorphMe' and Cutman's GvH class. 'Puke 1' morphs you into the GvH one.
Actually it happens also in latest ZDoom svn. The link to the WAD file is
here.
(Warning: I've used the 'search' button so don't blame me if it was already reported here)
Looking at this [url=http://skulltag.net/tracker/view.php?id=34]thread[/url]:
[quote="Anonymous from Skulltag bugs tracker"]
When morphing a player using PowerMorph, he/she won't be able to crouch until he/she gets unmorphed.
In other words, a morphed class cannot crouch.
[/quote]
[quote="unknownna note on the same thread"]
AFAICT, morphed players cannot crouch in 98c, GZDoom 323-ZDoom 2.5.0
Testing indicates that morphed players cannot crouch, both online and offline. But I only had the 'MorphMe' command from the console and Cutman's GvH test actor as a base for my testing.
I made a test WAD, in which you can compare the DoomPlayer, 'MorphMe' and Cutman's GvH class. 'Puke 1' morphs you into the GvH one.
[/quote]
Actually it happens also in latest ZDoom svn. The link to the WAD file is [url=http://skulltag.net/tracker/file_download.php?file_id=8&type=bug]here[/url].
(Warning: I've used the 'search' button so don't blame me if it was already reported here)