by Gez » Sat May 29, 2010 3:45 pm
Problem: zdoom.pk3 is loaded before the IWAD. So if put in zdoom.pk3, it'd be overridden every time by the graphics in the IWAD.
A different approach could be to make separate graphics to be displayed to the sides (and below, I guess), and tweaking the SBARINFO code to display them. This would have the advantage of being compatible with graphic replacement in PWADs.
However, another issue is that several games with wildly different status bars, graphically speaking, use the same code. Namely Chex Quest and Harmony.
Problem: zdoom.pk3 is loaded [i]before[/i] the IWAD. So if put in zdoom.pk3, it'd be overridden every time by the graphics in the IWAD.
A different approach could be to make separate graphics to be displayed to the sides (and below, I guess), and tweaking the SBARINFO code to display them. This would have the advantage of being compatible with graphic replacement in PWADs.
However, another issue is that several games with wildly different status bars, graphically speaking, use the same code. Namely Chex Quest and Harmony.