by Xenophon » Wed Jul 20, 2005 6:09 pm
He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though
He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though