Wall brightness

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Expand view Topic review: Wall brightness

by Kirby » Mon Jul 18, 2005 2:28 pm

What Graf said. The suggestion that I made would be setting one light level for the entire wall. What you want is a way to set more than one light level on one wall. As said, the only way to do this is to set ExtraFloor_LightOnly 3 times.

However, I do hope it is possible to implement a Transfer_WallLight :mrgreen:

by Graf Zahl » Mon Jul 18, 2005 1:35 pm

This would only be possible if one light level was set for the entire wall. For more complex handling the ExtraFloor_LightOnly method will probably remain the only solution.

by ace » Mon Jul 18, 2005 1:34 pm

Didn't see either of those, sorry. Still, this would make a great addition, even outside of stairs. Just imagine, an outdoor area with a sky, and the wall coming down from it is bright at the top, and then gradually gets darker and darker until it hits the bottom.

What an awesome effect this could be. :biggrin:

by Kirby » Mon Jul 18, 2005 1:03 pm

Well, what he's asking for would be simpler. Besides, it's already been asked and discussed that it's a good idea

by Medricel » Mon Jul 18, 2005 1:02 pm

Didn't you take a look at the example map on the Wiki?!
Link to it on this page:
http://www.zdoom.org/wiki/index.php?tit ... _LightOnly

Wall brightness

by ace » Mon Jul 18, 2005 12:30 pm

How about a line special that sets a brightness level for a wall? The parameters could be a tag (if it were used as a transfer brightness special), the bottom height level, the top height level, and the brightness level. This would be good for some 3D lighting effects, not to mention that without it H Transfer Floor Brightness and staircases don't work out so well.

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