by Phobus » Sat Jul 16, 2005 11:10 am
which would do what?
I want to limit the Z-height atainable for actors with same TID as object, with something like this.
(It's one of those sector_action things)
(TID,Z-height limit.)
or it could be so that it is placed at the Z-height you want it to have, and that stops them going that high.
Something like that, because it would be simple and easy to do for whatever enemies you like, just remember to tag appropriately, and it might take a bit of clever level editing with water at the same height on all (if there is more than one) entry areas, which would be realistic anyway.
which would do what?
I want to limit the Z-height atainable for actors with same TID as object, with something like this.
(It's one of those sector_action things)
(TID,Z-height limit.)
or it could be so that it is placed at the Z-height you want it to have, and that stops them going that high.
Something like that, because it would be simple and easy to do for whatever enemies you like, just remember to tag appropriately, and it might take a bit of clever level editing with water at the same height on all (if there is more than one) entry areas, which would be realistic anyway.