by Talonos » Thu Jul 14, 2005 5:31 pm
That doesn't fit with any kind of even semi-RPG environment.
Agility = speed.
More agility = more speed.
Actually, in terms of firing speed, XP, and therefore level, does make a difference. Example, Dungeons and Dragons, Magic missile. At level one, you can fire one missile per round. At level nine, you can shoot five per round. To port this to doom, make it so at level nine your firing speed for magic missile is five times higher. Thus, your XP affects your firing speed.
Also, in most RPG environments, you gain agility by gaining levels. Thus, XP = agility and agility = speed. Stick in the transitive property, and you get XP = speed.
Anyway...
So, there is no way to make a pwad that you, say, load up with doom2.wad and it will run the scripts in a script library?
[quote]That doesn't fit with any kind of even semi-RPG environment.
Agility = speed.
More agility = more speed.[/quote]
Actually, in terms of firing speed, XP, and therefore level, does make a difference. Example, Dungeons and Dragons, Magic missile. At level one, you can fire one missile per round. At level nine, you can shoot five per round. To port this to doom, make it so at level nine your firing speed for magic missile is five times higher. Thus, your XP affects your firing speed.
Also, in most RPG environments, you gain agility by gaining levels. Thus, XP = agility and agility = speed. Stick in the transitive property, and you get XP = speed.
Anyway...
So, there is no way to make a pwad that you, say, load up with doom2.wad and it will run the scripts in a script library?