Add other IWads to Zdoom start up list!!!!

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Expand view Topic review: Add other IWads to Zdoom start up list!!!!

by TheDarkArchon » Sat Jul 16, 2005 4:09 pm

/skins.

by Sphagne » Sat Jul 16, 2005 3:41 pm

I have lots and lots of big highres textures and hopefully sprites, and I want to play safe, so if we can force ZDoom to ignore the original resource, then the better, or else I would have to make a new IWad.

by Arcane » Sat Jul 16, 2005 7:09 am

randy wrote:And all the IWADs that ZDoom can support already show up in the list, so there's nothing to add there.
I thought ZDoom could run Chex Quest. >_>

by Graf Zahl » Sat Jul 16, 2005 6:13 am

Why should it ignore resources you don't use? It's not that they interfere with anything.

by Sphagne » Sat Jul 16, 2005 4:20 am

Can we make new IWads to include our home made resources only, and exclude the original IWads resources that interfere with our resources?

For instance I have made a lot of textures and want to exclude the original textures from Doom2 IWad, How can I do it?

Is there a method to inform ZDoom to ignore the original Flats and Texture Patches and Sprites, or should I make a new IWad? Should I call it Doom2.wad, or can I call it any name?

by randi » Fri Jul 15, 2005 2:59 pm

I agree that it might be nifty to add PWAD sets to the startup menu, but the people who would benefit the most from this are unlikely to bother setting it up.

And all the IWADs that ZDoom can support already show up in the list, so there's nothing to add there.

by Hobbs » Wed Jul 13, 2005 5:22 pm

How do you ad iwads to ZDL.

by Bio Hazard » Wed Jul 13, 2005 1:39 am

Doomguy0505 wrote:@bio hazard: this isn't a feature suggestion for zdl, it's for zdoom, stop repeating the feature over and over again
HobbsTiger1 wrote:You forgot DOOMU.WAD (for those of us who have registered and Ultimate Doom. BTW Bio you need to fix that in ZDL 2.
That looked like a feature request for ZDL to me...

by Doomguy0505 » Tue Jul 12, 2005 10:20 pm

seeing as the language lump will be in text maybe add it there somewhere

@bio hazard: this isn't a feature suggestion for zdl, it's for zdoom, stop repeating the feature over and over again

by doom2day » Tue Jul 12, 2005 2:30 pm

anonone wrote:Yeah -- if it was named Doom.wad, then it'd work. The names are what's hardcoded.
I love constants ...

by Ajapted » Sat Jul 09, 2005 5:31 am

ScanIWAD is a neat little routine. I was considering using a checksum/MD5 on some well chosen lumps, but it looks like simply checking for certain lumps is sufficient.

by Graf Zahl » Sat Jul 09, 2005 4:17 am

Bio Hazard wrote:
Why don't people read the readme or look at the examples?? :(
I'm tired of answering this question...

Because far too many (even not so stupid) people think that reading manuals is a waste of time. You won't be able to change this idiotic attitude.

by Bio Hazard » Sat Jul 09, 2005 12:08 am

HobbsTiger1 wrote:Bio you need to fix that in ZDL 2.
Ugh... ZDL has always supported custom IWADS...

ZDL1.5: IWADS.ZDL: filename|lastmap|description\n
ZDL2 BETA1: ZDL.INI: under section "[IWADS]": "iwad=filename|description\n"

Why don't people read the readme or look at the examples?? :(
I'm tired of answering this question...


BTW: If anyone wants ZDL2 to come out any time soon, rate it high on my priority list...
http://www.aki-izumi.com/biohazard/?sub=todo

by HobbsTiger1 » Fri Jul 08, 2005 10:53 pm

You forgot DOOMU.WAD (for those of us who have registered and Ultimate Doom. BTW Bio you need to fix that in ZDL 2.

by Doomguy0505 » Tue Jul 05, 2005 7:22 am

What about one like this

Code: Select all

AutoLoadName = "I Dunno: WTF"
ConfigName = Dunno.wad
DefaultFileName = Dunno.wad
ByteFileSize = 16777;11269;124271
SpecificLumps = $NULL
EDIT:
The way this works

AutoLoadName is the title for the select (eg. Doom 2: Hell on Earth)
ConfigName is like <insert configname here>-<insert username here>.ini
DefaultByteSize is for the size in bytes
SpecificLumps is for definining anything the scanner should look for

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