by Ian Maxwell » Tue Jun 14, 2005 12:44 am
I have no idea if this is even in the realm of possibility. I'm more floating an idea than making a request, really.
Would it be possible to add a "desync" flag to specials that would allow them to occur only for the player that activated them, and not be reported to other players?
As for why in the world one would want this, it would be useful when creating special effects that don't have an impact on gameplay, only appearance. (Specifically, I have a half-underwater platform that is made to look solid by moving the dummy floor down when the player drops underwater, and up when he rises above it. This obviously breaks in multiplayer.)
I have no idea if this is even in the realm of possibility. I'm more floating an idea than making a request, really.
Would it be possible to add a "desync" flag to specials that would allow them to occur only for the player that activated them, and not be reported to other players?
As for why in the world one would want this, it would be useful when creating special effects that don't have an impact on gameplay, only appearance. (Specifically, I have a half-underwater platform that is made to look solid by moving the dummy floor down when the player drops underwater, and up when he rises above it. This obviously breaks in multiplayer.)