Player speed and movebob cvar related

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Expand view Topic review: Player speed and movebob cvar related

by DoomRater » Wed Jun 08, 2005 4:00 pm

Or really low, like....

stillbob=0.3
movebob=0.03

by Medricel » Wed Jun 08, 2005 3:59 pm

Just tell 'em to set movebob to 0 then!

by DoomRater » Mon Jun 06, 2005 1:45 pm

I always have that turned down a bunch anyway, so I'm usually never bothered by it, but the ability to modify it so that movebob is affected by the actual movespeed rather than the relative movespeed would be nice.

by Belial » Sun Jun 05, 2005 6:21 am

Seconded. It looked quite bad in RTC.

by TheDarkArchon » Sun Jun 05, 2005 6:13 am

No.

by Gendo » Sun Jun 05, 2005 6:11 am

did bobbing affect aiming at all? with autoaim off i mean.

Player speed and movebob cvar related

by Nash » Sun Jun 05, 2005 6:07 am

Currently, if you modify the player's moving speed through scripting, the screen's bobbing stays the same.

Making the player's speed to something slow makes everything look so silly; the player is moving slowly but the screen is bumping up and down like mad. It really looks dumb.

Perhaps, you can code in some kind of calculation that would make the screen bobbing look okay no matter how fast/slow the player is.

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